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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="RangerWickett" data-source="post: 5538432" data-attributes="member: 63"><p>1. Introduce a new first step in character creation, covering background, history, connections to the world, and personality. Make it like a mini-game, akin to what Rogue Trader does, where you get small mechanical perks for different backstory decisions. And give the GM knobs and toggles so he can easily steer PCs toward certain choices that are more appropriate to a particular setting or plot-line.</p><p></p><p>2. Use Gamma World math for characters. You add your whole level to attacks, defenses, and damage. Stats no longer increase as you level.</p><p></p><p>3. Massive overhaul of magic items. Eliminate +x items, because their math fix is no longer needed. Magic items will generally just provide extra options, not mathematically superior attack bonuses, defenses, or damage, so you can rate (and price) magic items not by 'power level,' but by tier. (I.e., GMs would be advised not to hand out flying carpets until paragon tier, and no vorpal swords until epic tier).</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5538432, member: 63"] 1. Introduce a new first step in character creation, covering background, history, connections to the world, and personality. Make it like a mini-game, akin to what Rogue Trader does, where you get small mechanical perks for different backstory decisions. And give the GM knobs and toggles so he can easily steer PCs toward certain choices that are more appropriate to a particular setting or plot-line. 2. Use Gamma World math for characters. You add your whole level to attacks, defenses, and damage. Stats no longer increase as you level. 3. Massive overhaul of magic items. Eliminate +x items, because their math fix is no longer needed. Magic items will generally just provide extra options, not mathematically superior attack bonuses, defenses, or damage, so you can rate (and price) magic items not by 'power level,' but by tier. (I.e., GMs would be advised not to hand out flying carpets until paragon tier, and no vorpal swords until epic tier). [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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