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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="RLBURNSIDE" data-source="post: 5538559" data-attributes="member: 94650"><p><strong>1)</strong></p><p></p><p>1) Racials such as dragonbreath need to have Expertise built-in, and also be compatible with melee classes (so that there's a holy symbol slot item that can be used to boost it like an implement). Not every dragonborn has a free hand to hold an expensive /rare Rod item just to be able to hit with their racial. Eladrin's teleport doesn't require you to swap items around each round, or invest heavily in cross-class implements to fix broken scaling.</p><p></p><p>2) Humans should be able to pick two stats, instead of the bonus feat and skill at 1st level, making them the ultimate versatile race. This way, one can actually play an Aragorn-type ranger who's as good with a bow as he is with a bastard sword. Currently it's impossible to make this character effectively, let alone if he wants to wear plate armor as well. I know that's suboptimal because your dex is wasted somewhat, but it's an iconic character that isn't compatible with 4e as it stands currently, using a 16 16 13...stat array. Also, if you have two weapon fighting style, you should be able to attack twice with a single weapon and get rid of the silly "paired weapon" enchantment requirement. This will allow Aragorn to attack twice with a bastard sword, as if he were using two of them. This has the side benefit of avoiding annoying item rarity issues to use your preferred weapon enchantment with both hands, and hoarding gold in the bank that you can't use because you can't buy the items you want, anyway.</p><p></p><p>3) There should be MORE ranged at-wills and encounters for classes such as paladin and so on. Non-strength classes often have a backup at-will which uses their main stat as a melee basic attack, so it's only fair that Str-users should be able to use some of their class features at range without resorting to basic attacks. If your class grants you proficiency in a weapon, such as javelins or spears, you should be able to run at least one at-will with it, rather than just basic attacks. In the same vein, there should be an option for Twin Strike to allow you to attack at range with a -2 / -2 penalty using a heavy thrown weapon using Str, or if you are an elf, to use Twin Strike in melee using Dex with -2 / -2 (and say, light blades). Currently, half-orcs make the best balanced rangers, and that's wrong IMO. Humans should be more versatile than anyone.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5538559, member: 94650"] [b]1)[/b] 1) Racials such as dragonbreath need to have Expertise built-in, and also be compatible with melee classes (so that there's a holy symbol slot item that can be used to boost it like an implement). Not every dragonborn has a free hand to hold an expensive /rare Rod item just to be able to hit with their racial. Eladrin's teleport doesn't require you to swap items around each round, or invest heavily in cross-class implements to fix broken scaling. 2) Humans should be able to pick two stats, instead of the bonus feat and skill at 1st level, making them the ultimate versatile race. This way, one can actually play an Aragorn-type ranger who's as good with a bow as he is with a bastard sword. Currently it's impossible to make this character effectively, let alone if he wants to wear plate armor as well. I know that's suboptimal because your dex is wasted somewhat, but it's an iconic character that isn't compatible with 4e as it stands currently, using a 16 16 13...stat array. Also, if you have two weapon fighting style, you should be able to attack twice with a single weapon and get rid of the silly "paired weapon" enchantment requirement. This will allow Aragorn to attack twice with a bastard sword, as if he were using two of them. This has the side benefit of avoiding annoying item rarity issues to use your preferred weapon enchantment with both hands, and hoarding gold in the bank that you can't use because you can't buy the items you want, anyway. 3) There should be MORE ranged at-wills and encounters for classes such as paladin and so on. Non-strength classes often have a backup at-will which uses their main stat as a melee basic attack, so it's only fair that Str-users should be able to use some of their class features at range without resorting to basic attacks. If your class grants you proficiency in a weapon, such as javelins or spears, you should be able to run at least one at-will with it, rather than just basic attacks. In the same vein, there should be an option for Twin Strike to allow you to attack at range with a -2 / -2 penalty using a heavy thrown weapon using Str, or if you are an elf, to use Twin Strike in melee using Dex with -2 / -2 (and say, light blades). Currently, half-orcs make the best balanced rangers, and that's wrong IMO. Humans should be more versatile than anyone. [/QUOTE]
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