Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 5538793" data-attributes="member: 20564"><p>Everyone says math fixes; it's covered, I'll leave that off.</p><p></p><p>#1 Clean up the cruft. When 4e first came out there was a rush to put out crunch. Much of that is explicitly obsolete, severely corner case, or just plain tired. And it lends to option paralysis.</p><p></p><p>You also get bigger delta between optimized and low-end characters. Not as much because the high end has growth (it has, but not so much) but because the low end can be so much lower.</p><p></p><p>#2 Expand improv actions (the famous DMG page 42) to explicitly talk about using powers in improv actions. Got a power that lets you shift 2 then make a 2[W] attack? Want to jump on a chandelier, swing across the room and attack? How to combine the two to make powers a starting point to describe actions, not the definitive description of what happens. (The recent article on terrain powers would be good examples for on-the-fly rulings for PCs/enemies using the terrain imaginatively.) </p><p></p><p>#3 (5e time) Take powers from themes/classes/races/feats to their next logical step. Forget class powers, have classes give features that give a unique feel and support their role. Powers are a wide selection of /flavorful/ and /distinct/ choices based on your character choices. So an [Elven][Primal][Striker][Forest guardian theme][Feywild Homeland theme] with a [Bow] has little power choice overlap with a [Dwarven][Divine][Leader][Ancestral channeller theme][Lost tribe homeland theme] with [Axes] and [Totems]. And even two [Human][Martial][Defenders] will have some overlap, one using [Polearms] and one using [Shield] and [Heavy Blade] will still have some different power options (or perhaps similar power options with different riders in some cases).</p><p></p><p>Seriously, it was a huge step from AD&D 2ed to 3.0 when they consolidated spells lists for the various classes. Before you had the same spell (often with slightly different effects) multiple times.</p></blockquote><p></p>
[QUOTE="Blue, post: 5538793, member: 20564"] Everyone says math fixes; it's covered, I'll leave that off. #1 Clean up the cruft. When 4e first came out there was a rush to put out crunch. Much of that is explicitly obsolete, severely corner case, or just plain tired. And it lends to option paralysis. You also get bigger delta between optimized and low-end characters. Not as much because the high end has growth (it has, but not so much) but because the low end can be so much lower. #2 Expand improv actions (the famous DMG page 42) to explicitly talk about using powers in improv actions. Got a power that lets you shift 2 then make a 2[W] attack? Want to jump on a chandelier, swing across the room and attack? How to combine the two to make powers a starting point to describe actions, not the definitive description of what happens. (The recent article on terrain powers would be good examples for on-the-fly rulings for PCs/enemies using the terrain imaginatively.) #3 (5e time) Take powers from themes/classes/races/feats to their next logical step. Forget class powers, have classes give features that give a unique feel and support their role. Powers are a wide selection of /flavorful/ and /distinct/ choices based on your character choices. So an [Elven][Primal][Striker][Forest guardian theme][Feywild Homeland theme] with a [Bow] has little power choice overlap with a [Dwarven][Divine][Leader][Ancestral channeller theme][Lost tribe homeland theme] with [Axes] and [Totems]. And even two [Human][Martial][Defenders] will have some overlap, one using [Polearms] and one using [Shield] and [Heavy Blade] will still have some different power options (or perhaps similar power options with different riders in some cases). Seriously, it was a huge step from AD&D 2ed to 3.0 when they consolidated spells lists for the various classes. Before you had the same spell (often with slightly different effects) multiple times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
Top