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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5540562" data-attributes="member: 98255"><p>A view I don't share. Sure, a V-class is not ideal, but a Paladin has always had high stat requirements. I still fail to see how that makes it 'not fine'. I think the degree to which it is fine or not fine has more to do with expectations.</p><p></p><p>I will also point out that I said I <em>usually</em> don't like or play Paladins, but I have in 4th and I liked it. I also made one in 3.x that I liked, but again, I needed material from Unearthed Arcana to make it <em>not suck</em>.</p><p></p><p>I suppose, technically, I was. I can't always remember what came out when, etc, only what exists now. I would hesitate to call Divine Power a <em>kludge</em>, so much as maybe a <em>patch</em>. That's nothing new in the 4e paradigm.</p><p></p><p>Elitism and 'No True Scotsman' aside, I think I understand the sentiment behind what you're saying, though I disagree. As I pointed out, ideally, playtests should be done with people in both camps.</p><p></p><p>For what it's worth, one of the fellows in my group, who *loves* playing divine classes (including paladins), played a PHB-only paladin when the game was first released, and didn't have a problem with it. So again, I'm saying that your judgement of such things is entirely subjective.</p><p></p><p>I make a point of ignoring as much or all of the art, if/when possible. Most of it is <em>terrible</em>. I base choices on what *I* see or want to visualize, not someone else's idea (most of the time. We've already established though, that art taste is really, really subjective, and on those points we seem to be in agreement.</p><p></p><p>Also, this is a huge digression from the topic at hand.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5540562, member: 98255"] A view I don't share. Sure, a V-class is not ideal, but a Paladin has always had high stat requirements. I still fail to see how that makes it 'not fine'. I think the degree to which it is fine or not fine has more to do with expectations. I will also point out that I said I [I]usually[/I] don't like or play Paladins, but I have in 4th and I liked it. I also made one in 3.x that I liked, but again, I needed material from Unearthed Arcana to make it [I]not suck[/I]. I suppose, technically, I was. I can't always remember what came out when, etc, only what exists now. I would hesitate to call Divine Power a [I]kludge[/I], so much as maybe a [I]patch[/I]. That's nothing new in the 4e paradigm. Elitism and 'No True Scotsman' aside, I think I understand the sentiment behind what you're saying, though I disagree. As I pointed out, ideally, playtests should be done with people in both camps. For what it's worth, one of the fellows in my group, who *loves* playing divine classes (including paladins), played a PHB-only paladin when the game was first released, and didn't have a problem with it. So again, I'm saying that your judgement of such things is entirely subjective. I make a point of ignoring as much or all of the art, if/when possible. Most of it is [I]terrible[/I]. I base choices on what *I* see or want to visualize, not someone else's idea (most of the time. We've already established though, that art taste is really, really subjective, and on those points we seem to be in agreement. Also, this is a huge digression from the topic at hand. [/QUOTE]
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