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Three Moves to Fix/Change 4E
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<blockquote data-quote="Ramius613" data-source="post: 5541026" data-attributes="member: 74097"><p>1. Rework magic items from the ground up. Commons would be useful to everyone. Uncommons would have elements that would be beneficial to a characters role and or power source. They would also have a Common element as well. Rares would have a Common and Uncommon element. They would include an element for a specific class. Also, they would have the ability to be customized and gain power as the character leveled. Something similar to Weapons of Legacy in 3.5. Also at the end of a PC's career, they could choose one of the 3 (based on the idea that you only saw 1 / tier) which one could be infused with a bit of your sentience (sp?) and become an artifact.</p><p> </p><p>2. Work Rituals into the game so that they actually become useful beyond Raise Dead, Transfer Enchantment, and Enchant Item. This would also include support in modules, as well as ways to help DMs incorporate them in their own adventures.</p><p> </p><p>3. The skill system and skill challenges. It needs some work, not as much as my previous two changes. I'm unable to put my thoughts into words, atm, but I know that something needs to be changed.</p></blockquote><p></p>
[QUOTE="Ramius613, post: 5541026, member: 74097"] 1. Rework magic items from the ground up. Commons would be useful to everyone. Uncommons would have elements that would be beneficial to a characters role and or power source. They would also have a Common element as well. Rares would have a Common and Uncommon element. They would include an element for a specific class. Also, they would have the ability to be customized and gain power as the character leveled. Something similar to Weapons of Legacy in 3.5. Also at the end of a PC's career, they could choose one of the 3 (based on the idea that you only saw 1 / tier) which one could be infused with a bit of your sentience (sp?) and become an artifact. 2. Work Rituals into the game so that they actually become useful beyond Raise Dead, Transfer Enchantment, and Enchant Item. This would also include support in modules, as well as ways to help DMs incorporate them in their own adventures. 3. The skill system and skill challenges. It needs some work, not as much as my previous two changes. I'm unable to put my thoughts into words, atm, but I know that something needs to be changed. [/QUOTE]
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