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*Dungeons & Dragons
Three new feats, please critique
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6890827" data-attributes="member: 6802951"><p>. . . So what is the purpose of this feat? Why do you think that it needs to exist? What specific lack in your campaign is it filling?</p><p></p><p>Is it that you want to encourage a bit more subtlety and intrigue from the players rather than stomping around with 50lbs of ironmongery strapped to them? - Give bonuses to conceal and draw daggers from hiding.</p><p></p><p>Do you have a specific player who has told you that daggers are underpowered and that you need to improve the options for them? - Find out why they think that and so what aspect of them needs to be improved.</p><p></p><p>Are you going to be introducing feats like this for all weapons, and this is just a 'test case'? - What are the features of a dagger that <em>you</em> want to improve?</p><p></p><p>Generally daggers are very much an emergency weapon in general combat, used when its your only option. (Confined quarters/wrestling, you're not carrying a real weapon, you need to hit something at a distance etc.) Professional combatants (such as adventurers) probably do have a preference for other weapons given a choice. So think about what special capabilities this feat should give, or which disadvantages of the dagger it should remove, based on why you need such a feat.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6890827, member: 6802951"] . . . So what is the purpose of this feat? Why do you think that it needs to exist? What specific lack in your campaign is it filling? Is it that you want to encourage a bit more subtlety and intrigue from the players rather than stomping around with 50lbs of ironmongery strapped to them? - Give bonuses to conceal and draw daggers from hiding. Do you have a specific player who has told you that daggers are underpowered and that you need to improve the options for them? - Find out why they think that and so what aspect of them needs to be improved. Are you going to be introducing feats like this for all weapons, and this is just a 'test case'? - What are the features of a dagger that [i]you[/i] want to improve? Generally daggers are very much an emergency weapon in general combat, used when its your only option. (Confined quarters/wrestling, you're not carrying a real weapon, you need to hit something at a distance etc.) Professional combatants (such as adventurers) probably do have a preference for other weapons given a choice. So think about what special capabilities this feat should give, or which disadvantages of the dagger it should remove, based on why you need such a feat. [/QUOTE]
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Three new feats, please critique
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