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*Pathfinder & Starfinder
three new turning ideas
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<blockquote data-quote="CleverNickName" data-source="post: 3480137" data-attributes="member: 50987"><p>I agree, the turning mechanic could use a good rebuilding. I've been working on a way to fix it, also...perhaps we can compare notes?</p><p></p><p>No. 1: I would prefer this option to the traditional version, but you are right...it still uses the same mechanics I'm trying to get away from.</p><p></p><p>No. 2: This is very similar to the version that we are currently using until I can come up with something better. We do Greater Turning attempts differently, however. IMC, a greater turning is a Maximized turn undead attempt. It's okay, I guess, but I'm still not satisfied.</p><p></p><p>No. 3: If I were going to do this, the save DC would probably be (10 + 1/2 cleric level + cleric's Cha modifier), and all of a creature's turn resistance would be a bonus to the save throw. But other than that, it looks okay to me.</p><p></p><p>My current plan: making Turn Undead a spell. This removes the Turn Undead ability altogether, and forces it to use the same mechanics that spells use.</p><p>[SBLOCK=Rough Draft of New Spells: ]</p><p><strong>Turn Undead</strong></p><p>Evocation [Good]</p><p>Level: Clr1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Area: 20-ft. radius burst</p><p>Duration: 1 round/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: No</p><p></p><p>All affected undead become panicked for 1 round per cleric level. </p><p></p><p></p><p><strong>Destroy Undead</strong></p><p>Evocation [Good]</p><p>Level: Clr2</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Area: 20-ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: No</p><p></p><p>This spell creates a burst of positive energy centered on the caster, that deals 1d6 points of damage per 2 cleric levels (max 10d6) to all undead within the area of effect. </p><p></p><p></p><p><strong>Rebuke Undead</strong></p><p>Evocation [Evil]</p><p>Level: Clr1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Area: 20-ft. radius emanation</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: Will negates</p><p>Spell Resistance: No</p><p></p><p>All affected undead cower in awe of the cleric. The effect lasts for 1 round per cleric level.</p><p></p><p></p><p><strong>Command Undead</strong></p><p>As the sorcerer spell of the same name, only now it is a Clr 2 [Evil] spell.</p><p></p><p></p><p><strong>Control Undead</strong></p><p>As the sorcerer spell of the same name, only now it is a Clr 6 [Evil] spell.</p><p></p><p></p><p><strong>Bolster Undead</strong></p><p>Evocation [Evil]</p><p>Level: Clr1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Area: 20-ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: No</p><p></p><p>This spell creates a burst of negative energy centered on the caster, that grants 1 temporary hit point per cleric level (max 20) to all undead within the area of effect. These temporary hit points last for 1 round per cleric level.[/SBLOCK]Of course, it's not without its own problems. For one, it nerfs clerics by forcing them to use up their spell slots to turn the undead. It invites abuse potential by allowing metamagic and item creation feats to come into play, and diminishes the role of a cleric in the game (a <em>wand of destroy undead </em> and a <em>wand of cure wounds </em> in the hands of a bard, for example, eliminates the need for a cleric at all.)</p><p></p><p>Anyway, good luck on your rebuild. Let me know what you go with, and how well it works.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3480137, member: 50987"] I agree, the turning mechanic could use a good rebuilding. I've been working on a way to fix it, also...perhaps we can compare notes? No. 1: I would prefer this option to the traditional version, but you are right...it still uses the same mechanics I'm trying to get away from. No. 2: This is very similar to the version that we are currently using until I can come up with something better. We do Greater Turning attempts differently, however. IMC, a greater turning is a Maximized turn undead attempt. It's okay, I guess, but I'm still not satisfied. No. 3: If I were going to do this, the save DC would probably be (10 + 1/2 cleric level + cleric's Cha modifier), and all of a creature's turn resistance would be a bonus to the save throw. But other than that, it looks okay to me. My current plan: making Turn Undead a spell. This removes the Turn Undead ability altogether, and forces it to use the same mechanics that spells use. [SBLOCK=Rough Draft of New Spells: ] [B]Turn Undead[/B] Evocation [Good] Level: Clr1 Components: V, S, DF Casting Time: 1 standard action Range: Personal Area: 20-ft. radius burst Duration: 1 round/level Saving Throw: Will negates Spell Resistance: No All affected undead become panicked for 1 round per cleric level. [B]Destroy Undead[/B] Evocation [Good] Level: Clr2 Components: V, S, DF Casting Time: 1 standard action Range: Personal Area: 20-ft. radius burst Duration: Instantaneous Saving Throw: Will negates Spell Resistance: No This spell creates a burst of positive energy centered on the caster, that deals 1d6 points of damage per 2 cleric levels (max 10d6) to all undead within the area of effect. [B]Rebuke Undead[/B] Evocation [Evil] Level: Clr1 Components: V, S, DF Casting Time: 1 standard action Range: Personal Area: 20-ft. radius emanation Duration: 1 round/level (D) Saving Throw: Will negates Spell Resistance: No All affected undead cower in awe of the cleric. The effect lasts for 1 round per cleric level. [B]Command Undead[/B] As the sorcerer spell of the same name, only now it is a Clr 2 [Evil] spell. [B]Control Undead[/B] As the sorcerer spell of the same name, only now it is a Clr 6 [Evil] spell. [B]Bolster Undead[/B] Evocation [Evil] Level: Clr1 Components: V, S, DF Casting Time: 1 standard action Range: Personal Area: 20-ft. radius burst Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: No This spell creates a burst of negative energy centered on the caster, that grants 1 temporary hit point per cleric level (max 20) to all undead within the area of effect. These temporary hit points last for 1 round per cleric level.[/SBLOCK]Of course, it's not without its own problems. For one, it nerfs clerics by forcing them to use up their spell slots to turn the undead. It invites abuse potential by allowing metamagic and item creation feats to come into play, and diminishes the role of a cleric in the game (a [I]wand of destroy undead [/I] and a [I]wand of cure wounds [/I] in the hands of a bard, for example, eliminates the need for a cleric at all.) Anyway, good luck on your rebuild. Let me know what you go with, and how well it works. [/QUOTE]
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