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General Tabletop Discussion
*Pathfinder & Starfinder
three new turning ideas
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<blockquote data-quote="Nyeshet" data-source="post: 3485160" data-attributes="member: 18363"><p><strong>Player's Guide to Kalamar</strong></p><p></p><p>The Player's Guide to Kalamar, the last few pages of chapter 6. In the somewhat recent pdf updated version, it is on pages 155 - 158. </p><p></p><p>However, I had recalled incorrectly. You actually have to take a feat to get the use of the option. These range from a +20 bonus to Sense Motive for 1 minute per use of Turn Undead to a +2 bonus to up to 6 allies near the cleric in a single skill for 1 minute to a random (1d4) bonus to Charisma for 1 minute to having all foes within a 60 ft cone poisoned as by a monstrous scorpion venom to shining like a living torch (continuous flame) for a few minutes, etc. The effects can be useful, but some of them do not seem worth the need of a feat to use. On the other hand, I rather like the idea of replacing (or lessening) general turning and granting each cleric a different turning ability based upon their deity, perhaps replacing the domain ability.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3485160, member: 18363"] [b]Player's Guide to Kalamar[/b] The Player's Guide to Kalamar, the last few pages of chapter 6. In the somewhat recent pdf updated version, it is on pages 155 - 158. However, I had recalled incorrectly. You actually have to take a feat to get the use of the option. These range from a +20 bonus to Sense Motive for 1 minute per use of Turn Undead to a +2 bonus to up to 6 allies near the cleric in a single skill for 1 minute to a random (1d4) bonus to Charisma for 1 minute to having all foes within a 60 ft cone poisoned as by a monstrous scorpion venom to shining like a living torch (continuous flame) for a few minutes, etc. The effects can be useful, but some of them do not seem worth the need of a feat to use. On the other hand, I rather like the idea of replacing (or lessening) general turning and granting each cleric a different turning ability based upon their deity, perhaps replacing the domain ability. [/QUOTE]
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