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General Tabletop Discussion
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Three pillars: what is "exploration"?
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<blockquote data-quote="schnee" data-source="post: 7163566" data-attributes="member: 16728"><p>Yeah, environmental stuff is mostly interesting when it comes to 'scary place to do combat' or when it gets really unreal and weird and gives a GM a chance to get crazy, like another plane.</p><p></p><p>In lieu of that, I try to do things like describe an environment with several different paths that have different benefits and drawbacks. Like, 'tall craggy ridge cutting across your way; you can climb over it - that appears strenuous - pick along the rocky terrain at the base - the slowest but most stealthy - or walk around quickly on the flats surrounding it - the least physically demanding, but also the most exposed.'</p><p></p><p></p><p></p><p>The example above gives some role playing possibilities. </p><p></p><p>Also, the idea of a 10' gap over a deep crevasse - just run and jump across, or set up ropes and do it carefully, or start marking chalk on the ground and testing everyone's ability to do it before deciding? That can be fun if a player has their wits about them.</p></blockquote><p></p>
[QUOTE="schnee, post: 7163566, member: 16728"] Yeah, environmental stuff is mostly interesting when it comes to 'scary place to do combat' or when it gets really unreal and weird and gives a GM a chance to get crazy, like another plane. In lieu of that, I try to do things like describe an environment with several different paths that have different benefits and drawbacks. Like, 'tall craggy ridge cutting across your way; you can climb over it - that appears strenuous - pick along the rocky terrain at the base - the slowest but most stealthy - or walk around quickly on the flats surrounding it - the least physically demanding, but also the most exposed.' The example above gives some role playing possibilities. Also, the idea of a 10' gap over a deep crevasse - just run and jump across, or set up ropes and do it carefully, or start marking chalk on the ground and testing everyone's ability to do it before deciding? That can be fun if a player has their wits about them. [/QUOTE]
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Three pillars: what is "exploration"?
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