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Three pillars: what is "exploration"?
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<blockquote data-quote="Hriston" data-source="post: 7163715" data-attributes="member: 6787503"><p>It is circular the same way the "basic pattern" of gameplay is circular: 1. The DM describes the environment, 2. The players describe what the adventurers try to do in response, and 3. The DM narrates the results, bringing the conversation back to step 1. I think PHB p.8 is correct in associating this "give-and-take" primarily with the Exploration pillar. That's where the game begins by default. It's only in step 2, where the players describe the adventurers' response to the environment that things can veer off into one of the other two pillars, or stay with Exploration. I think it's also instructive that the pillars here are talked about as three categories of activity the adventurers can undertake, rather than three modes of gameplay, as many seem to take the concept to mean.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7163715, member: 6787503"] It is circular the same way the "basic pattern" of gameplay is circular: 1. The DM describes the environment, 2. The players describe what the adventurers try to do in response, and 3. The DM narrates the results, bringing the conversation back to step 1. I think PHB p.8 is correct in associating this "give-and-take" primarily with the Exploration pillar. That's where the game begins by default. It's only in step 2, where the players describe the adventurers' response to the environment that things can veer off into one of the other two pillars, or stay with Exploration. I think it's also instructive that the pillars here are talked about as three categories of activity the adventurers can undertake, rather than three modes of gameplay, as many seem to take the concept to mean. [/QUOTE]
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Three pillars: what is "exploration"?
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