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General Tabletop Discussion
*Dungeons & Dragons
Three pillars: what is "exploration"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7164150" data-attributes="member: 996"><p>That sounds like you're defining an alternative to the 3 pillars. It's certainly possible to divide up a complex pastime like D&D any number of ways.</p><p></p><p> Both are clearly social in the three-pillars model. </p><p></p><p> I'm glad you can somewhat understand how making treasure into a trippled-up reward (wealth, power in the form of buying magic items, and advancement in the form of exp) could encourage 'greed' for a study in greed leading to paranoia, see Treasure of the Sierra Madre, or Chaucer, for that matter.</p><p></p><p>The idea of exp for gp as a way of focusing the game on the 'unknown unknown' could also tend towards an atmosphere of paranoia.</p><p> </p><p> It didn't make sense, of course but neither did exp/class/levels as a model of learning, in the first place. If that were the point, RQ's system would have been a much better way to go.</p><p></p><p>Rather, some of the point of exp was to reward success, with more/deeper play, much like earning extra lives and unlocking levels in a video game. Exp for gold, combat, milestones, or just about anything else beyond just showing up is just fine for that.</p><p></p><p>Exp also rewards 'right' play, so if you want a game of diplomacy, you reward it for making allies and exerting influence, a wargame, for victory, an heroic game for overcoming challenges, a puzzle game for solutions. and so forth... </p><p></p><p></p><p> I'm not sure if circular is precisely right - maybe 'fractal' - but, yes, the pillars divide D&D RP into 3 categories, so to say that one is synonymous with RP and thus encompasses the other two invites the same division, ad infinitum, and is essentially worthless.</p><p></p><p> I see strong reasons to think the PH uses exploration in the pillar sense coined by WotC specifically to facilitate it's development, none to sugest the GNS sense coined by the Forge for their extensive elaboration on the false Role vs Roll dichotomy.</p><p></p><p>Also, this thread is about the 3-pillar sense of 'exploration,' quite explicitly.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7164150, member: 996"] That sounds like you're defining an alternative to the 3 pillars. It's certainly possible to divide up a complex pastime like D&D any number of ways. Both are clearly social in the three-pillars model. I'm glad you can somewhat understand how making treasure into a trippled-up reward (wealth, power in the form of buying magic items, and advancement in the form of exp) could encourage 'greed' for a study in greed leading to paranoia, see Treasure of the Sierra Madre, or Chaucer, for that matter. The idea of exp for gp as a way of focusing the game on the 'unknown unknown' could also tend towards an atmosphere of paranoia. It didn't make sense, of course but neither did exp/class/levels as a model of learning, in the first place. If that were the point, RQ's system would have been a much better way to go. Rather, some of the point of exp was to reward success, with more/deeper play, much like earning extra lives and unlocking levels in a video game. Exp for gold, combat, milestones, or just about anything else beyond just showing up is just fine for that. Exp also rewards 'right' play, so if you want a game of diplomacy, you reward it for making allies and exerting influence, a wargame, for victory, an heroic game for overcoming challenges, a puzzle game for solutions. and so forth... I'm not sure if circular is precisely right - maybe 'fractal' - but, yes, the pillars divide D&D RP into 3 categories, so to say that one is synonymous with RP and thus encompasses the other two invites the same division, ad infinitum, and is essentially worthless. I see strong reasons to think the PH uses exploration in the pillar sense coined by WotC specifically to facilitate it's development, none to sugest the GNS sense coined by the Forge for their extensive elaboration on the false Role vs Roll dichotomy. Also, this thread is about the 3-pillar sense of 'exploration,' quite explicitly. [/QUOTE]
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