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General Tabletop Discussion
*Dungeons & Dragons
Three pillars: what is "exploration"?
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<blockquote data-quote="Hussar" data-source="post: 7166061" data-attributes="member: 22779"><p>In my view, the biggest issue with the Exploration pillar is the lack of information and goals. Why are we mapping this great big mega dungeon? Are we just making more or less random turns until we "fill in" the map? That's not interesting or engaging.</p><p></p><p>What is needed to make exploration a bigger pillar are clear goals and actual real decision point. So, we're exploring the big mega dungeon because we want to find something in there. We know that there is the Macguffin in there (because that's why we're here in the first place) and we have a vague idea where it is (look for these landmarks). And, because we've interrogated a few prisoners, bribed a couple of other critters, and we found that map fragment, we know 60% of the map layout anyway, so, now our choices are informed choices, rather than randomly wandering about.</p><p></p><p>The thing is, IMO, a lot of modules and adventures don't get enough information into the player's hands and don't spend enough time setting it up.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7166061, member: 22779"] In my view, the biggest issue with the Exploration pillar is the lack of information and goals. Why are we mapping this great big mega dungeon? Are we just making more or less random turns until we "fill in" the map? That's not interesting or engaging. What is needed to make exploration a bigger pillar are clear goals and actual real decision point. So, we're exploring the big mega dungeon because we want to find something in there. We know that there is the Macguffin in there (because that's why we're here in the first place) and we have a vague idea where it is (look for these landmarks). And, because we've interrogated a few prisoners, bribed a couple of other critters, and we found that map fragment, we know 60% of the map layout anyway, so, now our choices are informed choices, rather than randomly wandering about. The thing is, IMO, a lot of modules and adventures don't get enough information into the player's hands and don't spend enough time setting it up. [/QUOTE]
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Three pillars: what is "exploration"?
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