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Three questions that help characters be fleshed out
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<blockquote data-quote="CharlesRyan" data-source="post: 4952288" data-attributes="member: 5265"><p>Don't discount the possibility that making up such details is, for many people, hard, and if there isn't some sort of positive reward, a lot of gamers just aren't into the exercise. Heck, in my campaign I <em>do</em> offer concrete rewards for players who put this sort of meat on the bone, and I still get a mixed uptake. I think it has more to do with the player's interest in that sort of backstory than deliberate decisions based on how the information will be used or abused.</p><p></p><p>I demand some level of backstory from my players, and I will take advantage of some of it, sooner or later. (But certainly not all, or even most of it--that would be too predictable!) I don't think it's a problem for my players, because I also use it to make the game and context much richer and more satisfying. Nonetheless, when players are slow to work on details like these, I've observed it has much more to do with how keen the player is on that sort of stuff than on what might or might not be done with it.</p><p></p><p>(Heck, some of the players who are the most keen about lots of backstory details would be most disappointed if I didn't take advantage of it eventually!)</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4952288, member: 5265"] Don't discount the possibility that making up such details is, for many people, hard, and if there isn't some sort of positive reward, a lot of gamers just aren't into the exercise. Heck, in my campaign I [I]do[/I] offer concrete rewards for players who put this sort of meat on the bone, and I still get a mixed uptake. I think it has more to do with the player's interest in that sort of backstory than deliberate decisions based on how the information will be used or abused. I demand some level of backstory from my players, and I will take advantage of some of it, sooner or later. (But certainly not all, or even most of it--that would be too predictable!) I don't think it's a problem for my players, because I also use it to make the game and context much richer and more satisfying. Nonetheless, when players are slow to work on details like these, I've observed it has much more to do with how keen the player is on that sort of stuff than on what might or might not be done with it. (Heck, some of the players who are the most keen about lots of backstory details would be most disappointed if I didn't take advantage of it eventually!) [/QUOTE]
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