Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Three questions that help characters be fleshed out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thasmodious" data-source="post: 4953132" data-attributes="member: 63272"><p>I don't think you need a whole mechanical system with points to spend and upgrades to pull off something like that. Just keep it simple, like once per adventure, a player can make up a contact that would be helpful for an immediate situation (the PCs lost in the Gorge of Confusion, happen to be near the hermit cave of Bald the Hairless, an old hermit who bought some magic shoes from the wizard's dad before going off to seek enlightenment within the narrow, endless corrdiors of the Gorge). That contact helps initially, and can grow as part of the story or not, as DM determined.</p><p></p><p>I like to start PCs with a contact that ties them to the starting area and this is a good way to grow that contact list in a way that involves the players so they are more attached than they might be to just notes on a sheet they made up at 1st level. </p><p></p><p>Taking from Savage Worlds, I also really like the idea of Adventure cards, dealt out to each player at the start of a session. They can play one card once during the session to exert a bit of narrative control that might turn into something interesting or helpful, whether its a bit of a boost, or a new contact, or a love interest. Also, their <a href="http://www.peginc.com/Downloads/SWEX/Interludes.pdf" target="_blank">Dramatic Interludes</a> system is very nice for fleshing out characters, developing backgrounds in-game and plot hooks.<u></u></p><p><u></u></p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4953132, member: 63272"] I don't think you need a whole mechanical system with points to spend and upgrades to pull off something like that. Just keep it simple, like once per adventure, a player can make up a contact that would be helpful for an immediate situation (the PCs lost in the Gorge of Confusion, happen to be near the hermit cave of Bald the Hairless, an old hermit who bought some magic shoes from the wizard's dad before going off to seek enlightenment within the narrow, endless corrdiors of the Gorge). That contact helps initially, and can grow as part of the story or not, as DM determined. I like to start PCs with a contact that ties them to the starting area and this is a good way to grow that contact list in a way that involves the players so they are more attached than they might be to just notes on a sheet they made up at 1st level. Taking from Savage Worlds, I also really like the idea of Adventure cards, dealt out to each player at the start of a session. They can play one card once during the session to exert a bit of narrative control that might turn into something interesting or helpful, whether its a bit of a boost, or a new contact, or a love interest. Also, their [url=http://www.peginc.com/Downloads/SWEX/Interludes.pdf]Dramatic Interludes[/url] system is very nice for fleshing out characters, developing backgrounds in-game and plot hooks.[U] [/U] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Three questions that help characters be fleshed out
Top