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Three questions that help characters be fleshed out
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<blockquote data-quote="Thasmodious" data-source="post: 4955419" data-attributes="member: 63272"><p>It occured to me one day that even after two years in one campaign, I could not picture the PCs, what they looked like. I knew their names, had in depth knowledge of their personalities, habits, foibles, etc., knew some of their gear, their stats, but I couldn't close my eyes and picture any of them, strangely with the exception of the dragonborn ranger/party chef. Why could I picture him and not the others? I had asked everyone to describe their characters at campaign start, yet I could only envision the ranger. When he made the character he had decided his character was a dragonborn version of the character Machete, from the fake trailer contained in the Grindhouse double feature, played by Danny Trejo. I could take someone familiar, Danny Trejo, and picture a dragonborn interpretation. I had something to tie it to.</p><p></p><p>A lightbulb went off. I just started a new game (Savage Worlds - set in the 'Verse), and besides a short few questions, I asked the players to tie their characters appearance to some recognizable figure. We have a male companion who looks like Dorian Gray from the League movie, the pilot is reminiscent of Carlos Gallardo (El Mariachi), Tony Stark (RDJr) is similar to the captain. </p><p></p><p>Now I don't picture these PCs as exactly Tony Stark, for example. But the description "thin, moneyed, well groomed with dark hair and a goatee" gives a very specific image which we all can share. After creating characters last session, everyone agreed that this method was very visual and memorable and it was a big hit.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4955419, member: 63272"] It occured to me one day that even after two years in one campaign, I could not picture the PCs, what they looked like. I knew their names, had in depth knowledge of their personalities, habits, foibles, etc., knew some of their gear, their stats, but I couldn't close my eyes and picture any of them, strangely with the exception of the dragonborn ranger/party chef. Why could I picture him and not the others? I had asked everyone to describe their characters at campaign start, yet I could only envision the ranger. When he made the character he had decided his character was a dragonborn version of the character Machete, from the fake trailer contained in the Grindhouse double feature, played by Danny Trejo. I could take someone familiar, Danny Trejo, and picture a dragonborn interpretation. I had something to tie it to. A lightbulb went off. I just started a new game (Savage Worlds - set in the 'Verse), and besides a short few questions, I asked the players to tie their characters appearance to some recognizable figure. We have a male companion who looks like Dorian Gray from the League movie, the pilot is reminiscent of Carlos Gallardo (El Mariachi), Tony Stark (RDJr) is similar to the captain. Now I don't picture these PCs as exactly Tony Stark, for example. But the description "thin, moneyed, well groomed with dark hair and a goatee" gives a very specific image which we all can share. After creating characters last session, everyone agreed that this method was very visual and memorable and it was a big hit. [/QUOTE]
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