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<blockquote data-quote="GuardianLurker" data-source="post: 1890865" data-attributes="member: 786"><p>A1.</p><p>3.0: Tome and Blood contains the Arcane Trickster; Mystic Theurge is not in the rule base.</p><p></p><p>3.5: Arcane Trickster and Mystic Theurge are both in the DMG and SRD.</p><p></p><p>A2.</p><p>What they said; but many GM's feel that this is unrealistic and only allow a limited number (typically 1). Check first.</p><p></p><p>A3.</p><p>Any of the non-spellcasting base-classes should work just fine. The fighter will boost your raw combat power, with good BAB and bonus feats. The rogue will add skills and sneak attack (which can be used with the Warlock's blast). The barbarian is probably not quite as good a choice as the fighter (since it doesn't get the bonus feats), but would still prove interesting. The monk would also be interesting, but only if your GM allows the monk free multi-classing.</p><p></p><p>The spellcasting classes will lose too much, since they'll be giving up spell levels with no offsetting synergy.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1890865, member: 786"] A1. 3.0: Tome and Blood contains the Arcane Trickster; Mystic Theurge is not in the rule base. 3.5: Arcane Trickster and Mystic Theurge are both in the DMG and SRD. A2. What they said; but many GM's feel that this is unrealistic and only allow a limited number (typically 1). Check first. A3. Any of the non-spellcasting base-classes should work just fine. The fighter will boost your raw combat power, with good BAB and bonus feats. The rogue will add skills and sneak attack (which can be used with the Warlock's blast). The barbarian is probably not quite as good a choice as the fighter (since it doesn't get the bonus feats), but would still prove interesting. The monk would also be interesting, but only if your GM allows the monk free multi-classing. The spellcasting classes will lose too much, since they'll be giving up spell levels with no offsetting synergy. [/QUOTE]
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