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Three Races (Drowned, Deathtouched, God-touched)
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<blockquote data-quote="Sound of Azure" data-source="post: 3122283" data-attributes="member: 40749"><p>Devata/True Asturian Redux! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Thought it was about time I got on with finishing this. And so...</p><p></p><p><strong>True Asturian / Devata / God - Touched </strong> (take 2)</p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">In the legends of the Asturian people, they were created from the blood of the Deva Astur. As they live and die, each Asturian’s soul- their divine spark- learns and grows closer to true communion with their King and God. Those who have achieved a greater purity of soul are sometimes reborn as Devata, also known as True Asturians, or God-touched.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Personality:</strong> Devata tend to have very even temperaments, and are often expected to exemplify the virtues of the society in which they were raised.</span></p><p><span style="font-size: 10px"><strong>Physical Description:</strong> Marked by their unblemished appearance and golden hued eyes, Devata are markedly different to ordinary humans. Their features tend to be smooth and flowing, and their skin cold to the touch, but otherwise follow the appearance of their human parents.</span></p><p><span style="font-size: 10px">Relations: Devata have no culture of their own, and inherit the prejudices of their parent culture.</span></p><p><span style="font-size: 10px"><strong>Alignment:</strong> Devata are still essentially human, and tend to no particular alignment, not even neutrality. </span></p><p><span style="font-size: 10px"><strong>Lands:</strong> Devata have no lands of their own, living amongst humans. Due to their auspicious birth, they are often seen as lucky in most communities. </span></p><p><span style="font-size: 10px"><strong>Religion: </strong> By their nature, Devata are aligned with a particular deity, spirit, or way of life. There are those that reject their heritage and follow their own way, perhaps learning something their soul could not otherwise learn by following their old ways.</span></p><p><span style="font-size: 10px"><strong>Language:</strong> Devata speak Common, or the languages of the culture they were born into.</span></p><p><span style="font-size: 10px"><strong>Names: </strong> Devata take their names from their parent culture.</span></p><p><span style="font-size: 10px">Adventurers: Devata excel in many fields, and typically have great devotion to their people. Some tire of the attention they receive amongst their communities and strike out on their own.</span></p><p></p><p></p><p><strong>Devata Racial Traits</strong></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Medium:</strong> As Medium creatures, Devata have no special bonuses or penalties due to their size.</span></p><p><span style="font-size: 10px"><strong>Spirit Subtype:</strong> Devata have the spirit subtype, which means they can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. Their human ancestry makes them humanoids, however, so they are also affected by spells such as charm person and hold person.</span></p><p><span style="font-size: 10px"><strong>Divine Soul:</strong> Devata receive a +2 racial bonus on Will saves. A Devata’s mind is their own.</span></p><p><span style="font-size: 10px"><strong>Focused:</strong> +2 racial bonus on Concentration checks. Devata are good at focusing their minds.</span></p><p><span style="font-size: 10px"><strong>Favoured: </strong> Devata receive a +2 racial bonus on Diplomacy checks when interacting with followers of their culture’s primary religion, and with servants of their patron. In a contemporary campaign, this bonus would apply to Outsiders of the character’s alignment.</span></p><p><span style="font-size: 10px"><strong>Steadfast:</strong> Devata are girded against fear. They receive a +2 sacred bonus on Will saving throws against fear and despair effects. If the Devata has an ability to bolster the courage of other characters (such as a Paladin’s aura of courage), the bonus to saving throws they grant increases by +2 for characters that share their alignment.</span></p><p><span style="font-size: 10px"><strong>Blessings of the Upper Kingdom:</strong> Once per day, the Devata may cast one of the following as a spell-like ability (CL=hit dice): <em>Guidance</em>, <em>Resistance</em>, or <em>Virtue</em>. The Devata may use any of these spell-like abilities once per day, but once it is used, all three are unavailable.</span></p><p><span style="font-size: 10px">Favoured Class: Favoured Soul or Monk (If core only)</span></p><p></p><p>Here's some racial feats:</p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The Path of Heaven (racial)</span></p><p><span style="font-size: 10px">You are an exemplar of your progenitor deity’s teachings, and your connection to the Upper Kingdom is improved.</span></p><p><span style="font-size: 10px"><strong>Prerequisites:</strong> Alignment that matches your patron deity, Devata, Base Will Save +5, Wisdom 15+, Charisma 13+.</span></p><p><span style="font-size: 10px"><strong>Benefit: </strong> You may use your spell-like abilities once per day each. Additionally, divine spells cast by casters that follow your patron deity are treated as empowered when cast on you. Spells you cast on yourself do not benefit from this effect.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Believer</strong> (regional)</span></p><p><span style="font-size: 10px">You have faith in the providence of Lord Astur, which gives you uncanny good fortune.</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> You gain a +1 luck bonus to all saving throws and a +1 luck bonus to AC, so long as you maintain your faith. You gain a +2 bonus on Knowledge (Asturism) checks.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Denier </strong> (general)</span></p><p><span style="font-size: 10px">Your conviction in your beliefs enables you to resist the magic of “false” religions.</span></p><p><span style="font-size: 10px"><strong>Prerequisites:</strong> Believer, Charisma 13+</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> You gain a +2 bonus on saving throws against Divine effects that do not come from your religion. Your Divine spells are cast at +1 caster level. Beneficial Divine spells from another source always fail on you (treat as Harmless).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>True Believer</strong> (general)</span></p><p><span style="font-size: 10px">Your utter belief in the providence of Lord Astur enables you to survive situations many would not.</span></p><p><span style="font-size: 10px"><strong>Prerequisites:</strong> Wisdom 13+, Believer</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> Once per day you can declare a “Moment of Faith” and take the better of two d20 rolls when making a saving throw. You gain a +2 bonus on all Charisma related skill checks with other followers of Astur.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Smite Infidel</strong> (general)</span></p><p><span style="font-size: 10px">Your loathing for those who espouse opposing beliefs is so great you can channel that hate into a powerful attack.</span></p><p><span style="font-size: 10px"><strong>Prerequisites:</strong> Charisma 13+, Believer, membership in the Diamond Order</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> Once day you can attempt to smite an infidel (someone who gains divine abilities from another source to yours, or a servant of such a divine source) with a normal melee attack. You add your Charisma modifier (if positive) to your attack roll and deals 1 extra point of damage per character level. If you accidentally smite someone who is not an infidel, the smite has no effect, but it is still used up for the day.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Utter Denial</strong> (general) -under revision-</span></p><p><span style="font-size: 10px">You utterly deny the power of other divine powers.</span></p><p><span style="font-size: 10px"><strong>Prerequisites: </strong> Charisma 15+, Base Will save +6, Denier.</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> You gain spell resistance of 11+ your character level against divine spells, spell-like abilities, and supernatural abilities deriving from divine sources other than that of your deity.</span></p><p><span style="font-size: 10px">You may use your Will saving throw against all such abilities, instead of the normal saving throw</span></p><p><span style="font-size: 10px">Your beneficial divine abilities only work on characters who worship your deity and creatures incapable of worship (such as animals).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Cure the Faithful</strong> (general)</span></p><p><span style="font-size: 10px">Your divine abilities are more potent on those that share your faith.</span></p><p><span style="font-size: 10px">Prerequisites: Believer, Charisma 13+, Wisdom 15+</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> Your beneficial divine spells are cast at +1 caster level when cast on those that share your faith. Spells that have a limit on the effect based on caster level have this limit increased by 1 (such as cure spells, or divine favour).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Rally the Faithful </strong> (general)</span></p><p><span style="font-size: 10px">Your faith and piety inspire those who share your devotion.</span></p><p><span style="font-size: 10px"><strong>Prerequisites:</strong> Believer, True Believer, Charisma 15+, Wisdom 13+, Base Will Save +4</span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> Characters within 20 feet who follow the same patron deity or philosophy as you gain a +2 morale bonus on Will saving throws against compulsion and fear effects. </span></p><p><span style="font-size: 10px">If you channel divine energy as a standard action, the radius increases to 50 feet for a number of rounds equal to 1+ your Charisma modifier (if positive), and you grant followers of your faith within your aura a +1 morale bonus on attack and damage rolls, and you double the morale bonuson Will saves.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p></p><p>The last few feats are also regional feats for normal humans from the Astur Region.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3122283, member: 40749"] Devata/True Asturian Redux! ;) Thought it was about time I got on with finishing this. And so... [B]True Asturian / Devata / God - Touched [/B] (take 2) [SIZE=2] In the legends of the Asturian people, they were created from the blood of the Deva Astur. As they live and die, each Asturian’s soul- their divine spark- learns and grows closer to true communion with their King and God. Those who have achieved a greater purity of soul are sometimes reborn as Devata, also known as True Asturians, or God-touched. [B]Personality:[/B] Devata tend to have very even temperaments, and are often expected to exemplify the virtues of the society in which they were raised. [B]Physical Description:[/B] Marked by their unblemished appearance and golden hued eyes, Devata are markedly different to ordinary humans. Their features tend to be smooth and flowing, and their skin cold to the touch, but otherwise follow the appearance of their human parents. Relations: Devata have no culture of their own, and inherit the prejudices of their parent culture. [B]Alignment:[/B] Devata are still essentially human, and tend to no particular alignment, not even neutrality. [B]Lands:[/B] Devata have no lands of their own, living amongst humans. Due to their auspicious birth, they are often seen as lucky in most communities. [B]Religion: [/B] By their nature, Devata are aligned with a particular deity, spirit, or way of life. There are those that reject their heritage and follow their own way, perhaps learning something their soul could not otherwise learn by following their old ways. [B]Language:[/B] Devata speak Common, or the languages of the culture they were born into. [B]Names: [/B] Devata take their names from their parent culture. Adventurers: Devata excel in many fields, and typically have great devotion to their people. Some tire of the attention they receive amongst their communities and strike out on their own.[/SIZE] [B]Devata Racial Traits[/B] [SIZE=2] [B]Medium:[/B] As Medium creatures, Devata have no special bonuses or penalties due to their size. [B]Spirit Subtype:[/B] Devata have the spirit subtype, which means they can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. Their human ancestry makes them humanoids, however, so they are also affected by spells such as charm person and hold person. [B]Divine Soul:[/B] Devata receive a +2 racial bonus on Will saves. A Devata’s mind is their own. [B]Focused:[/B] +2 racial bonus on Concentration checks. Devata are good at focusing their minds. [B]Favoured: [/B] Devata receive a +2 racial bonus on Diplomacy checks when interacting with followers of their culture’s primary religion, and with servants of their patron. In a contemporary campaign, this bonus would apply to Outsiders of the character’s alignment. [B]Steadfast:[/B] Devata are girded against fear. They receive a +2 sacred bonus on Will saving throws against fear and despair effects. If the Devata has an ability to bolster the courage of other characters (such as a Paladin’s aura of courage), the bonus to saving throws they grant increases by +2 for characters that share their alignment. [B]Blessings of the Upper Kingdom:[/B] Once per day, the Devata may cast one of the following as a spell-like ability (CL=hit dice): [I]Guidance[/I], [I]Resistance[/I], or [I]Virtue[/I]. The Devata may use any of these spell-like abilities once per day, but once it is used, all three are unavailable. Favoured Class: Favoured Soul or Monk (If core only)[/SIZE] Here's some racial feats: [SIZE=2] The Path of Heaven (racial) You are an exemplar of your progenitor deity’s teachings, and your connection to the Upper Kingdom is improved. [B]Prerequisites:[/B] Alignment that matches your patron deity, Devata, Base Will Save +5, Wisdom 15+, Charisma 13+. [B]Benefit: [/B] You may use your spell-like abilities once per day each. Additionally, divine spells cast by casters that follow your patron deity are treated as empowered when cast on you. Spells you cast on yourself do not benefit from this effect. [B]Believer[/B] (regional) You have faith in the providence of Lord Astur, which gives you uncanny good fortune. [B]Benefit:[/B] You gain a +1 luck bonus to all saving throws and a +1 luck bonus to AC, so long as you maintain your faith. You gain a +2 bonus on Knowledge (Asturism) checks. [B]Denier [/B] (general) Your conviction in your beliefs enables you to resist the magic of “false” religions. [B]Prerequisites:[/B] Believer, Charisma 13+ [B]Benefit:[/B] You gain a +2 bonus on saving throws against Divine effects that do not come from your religion. Your Divine spells are cast at +1 caster level. Beneficial Divine spells from another source always fail on you (treat as Harmless). [B]True Believer[/B] (general) Your utter belief in the providence of Lord Astur enables you to survive situations many would not. [B]Prerequisites:[/B] Wisdom 13+, Believer [B]Benefit:[/B] Once per day you can declare a “Moment of Faith” and take the better of two d20 rolls when making a saving throw. You gain a +2 bonus on all Charisma related skill checks with other followers of Astur. [B]Smite Infidel[/B] (general) Your loathing for those who espouse opposing beliefs is so great you can channel that hate into a powerful attack. [B]Prerequisites:[/B] Charisma 13+, Believer, membership in the Diamond Order [B]Benefit:[/B] Once day you can attempt to smite an infidel (someone who gains divine abilities from another source to yours, or a servant of such a divine source) with a normal melee attack. You add your Charisma modifier (if positive) to your attack roll and deals 1 extra point of damage per character level. If you accidentally smite someone who is not an infidel, the smite has no effect, but it is still used up for the day. [B]Utter Denial[/B] (general) -under revision- You utterly deny the power of other divine powers. [B]Prerequisites: [/B] Charisma 15+, Base Will save +6, Denier. [B]Benefit:[/B] You gain spell resistance of 11+ your character level against divine spells, spell-like abilities, and supernatural abilities deriving from divine sources other than that of your deity. You may use your Will saving throw against all such abilities, instead of the normal saving throw Your beneficial divine abilities only work on characters who worship your deity and creatures incapable of worship (such as animals). [B]Cure the Faithful[/B] (general) Your divine abilities are more potent on those that share your faith. Prerequisites: Believer, Charisma 13+, Wisdom 15+ [B]Benefit:[/B] Your beneficial divine spells are cast at +1 caster level when cast on those that share your faith. Spells that have a limit on the effect based on caster level have this limit increased by 1 (such as cure spells, or divine favour). [B]Rally the Faithful [/B] (general) Your faith and piety inspire those who share your devotion. [B]Prerequisites:[/B] Believer, True Believer, Charisma 15+, Wisdom 13+, Base Will Save +4 [B]Benefit:[/B] Characters within 20 feet who follow the same patron deity or philosophy as you gain a +2 morale bonus on Will saving throws against compulsion and fear effects. If you channel divine energy as a standard action, the radius increases to 50 feet for a number of rounds equal to 1+ your Charisma modifier (if positive), and you grant followers of your faith within your aura a +1 morale bonus on attack and damage rolls, and you double the morale bonuson Will saves. [/SIZE] The last few feats are also regional feats for normal humans from the Astur Region. [/QUOTE]
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