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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6813248" data-attributes="member: 6788652"><p>The problem with this, apart from unpicking 5e into an older iteration of some sort, is that logically Dex becomes irrelevant for everything other than manual tasks that require skilful fingers, which makes it somewhat useless unless you're a bard (for playing an instrument), a thief (for thiefy things), or possibly a wizard (for somatic components).</p><p></p><p>You'd need a whole new stat - Agility - to accurately respresent the difference between what the word dexterity actually means and what D&D use it for.</p><p></p><p>Which then becomes an issue of it not being D&D - SDCIWC (or for old timers like me, SIWDCCh) is THE format of stats that defines D&D. It hasn't changed (bar swapping the order round) since the start, or at least since Red Box Basic.</p><p></p><p>Yes its inelegant, as a pianist (high Dex) could quite easily also be a champion pie eater (low Dex). </p><p></p><p>Perhaps for feats of manual dexterity you could instead make these skills modified by your Int instead (playing music needs a certain amount of knowledge and memory; picking locks is a mental task too; and learning the right gestures to a spell is a memory trick, too). Or just only add Prof bonus and leave it at that, and rename Dex as Agility.</p><p></p><p>Doing this though is the start of a rewrite isn't it? I may be missing the point but why go to the trouble?</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6813248, member: 6788652"] The problem with this, apart from unpicking 5e into an older iteration of some sort, is that logically Dex becomes irrelevant for everything other than manual tasks that require skilful fingers, which makes it somewhat useless unless you're a bard (for playing an instrument), a thief (for thiefy things), or possibly a wizard (for somatic components). You'd need a whole new stat - Agility - to accurately respresent the difference between what the word dexterity actually means and what D&D use it for. Which then becomes an issue of it not being D&D - SDCIWC (or for old timers like me, SIWDCCh) is THE format of stats that defines D&D. It hasn't changed (bar swapping the order round) since the start, or at least since Red Box Basic. Yes its inelegant, as a pianist (high Dex) could quite easily also be a champion pie eater (low Dex). Perhaps for feats of manual dexterity you could instead make these skills modified by your Int instead (playing music needs a certain amount of knowledge and memory; picking locks is a mental task too; and learning the right gestures to a spell is a memory trick, too). Or just only add Prof bonus and leave it at that, and rename Dex as Agility. Doing this though is the start of a rewrite isn't it? I may be missing the point but why go to the trouble? [/QUOTE]
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