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<blockquote data-quote="Yaarel" data-source="post: 6813720" data-attributes="member: 58172"><p>Dexterity remains relevant - and powerful. It is the go-to ability for ranged combat. Ranged combat is powerful for its own reasons, including ‘kiting’ with attacks from an unattackable position, combating flying threats, covering a battlefield, and so on. Shooting an arrow has nothing to do with athletic agility, and everything to do with micro precision.</p><p></p><p>A Fighter who wants to be good at archery, must improve Dexterity.</p><p></p><p>Moreover, even in melee combat, Dexterity weapons like the rapier are highly effective. The rapier fencer actually plants the unused hand out of the way, and maintains a stiff upright posture while hopping back-and-forth, in order to actually prevent agility. The focus is mainly the small precise flicks of the wrist. The rapier blade is a remarkable innovation, with steal that is strong enough to be very long and very light, allowing manual Dexterity to exercise effective reach.</p><p></p><p>Dexterity is also useful for certain kinds of stunts, such as the focused, sensitive, precise movements, while frozenly walking a tightrope.</p><p></p><p>Meanwhile Dexterity in the sense of small effective movements, remains relevant for Reflex saves.</p><p></p><p>Besides, Dexterity is the go-to ability for any kind of manual Dexterity in item creation and musical performance.</p><p></p><p>I agree, Dexterity can have more prominence in magical rituals that rely on precise movements and measurements, such as Alchemy.</p><p></p><p>For a Rogue, lockpicking, pocketpicking, and so on, are Dexterity stunts of precision.</p><p></p><p>The Dexterity ability as small sensitive movements is powerful in gaming applications.</p><p></p><p></p><p></p><p></p><p></p><p>Use the Strength ability for agility, including the body coordination of a gymnast who can jump, handspring bodyweight easily, tumble, and so on.</p><p></p><p></p><p>But a gymnast is not necessarily a sharpshooter.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6813720, member: 58172"] Dexterity remains relevant - and powerful. It is the go-to ability for ranged combat. Ranged combat is powerful for its own reasons, including ‘kiting’ with attacks from an unattackable position, combating flying threats, covering a battlefield, and so on. Shooting an arrow has nothing to do with athletic agility, and everything to do with micro precision. A Fighter who wants to be good at archery, must improve Dexterity. Moreover, even in melee combat, Dexterity weapons like the rapier are highly effective. The rapier fencer actually plants the unused hand out of the way, and maintains a stiff upright posture while hopping back-and-forth, in order to actually prevent agility. The focus is mainly the small precise flicks of the wrist. The rapier blade is a remarkable innovation, with steal that is strong enough to be very long and very light, allowing manual Dexterity to exercise effective reach. Dexterity is also useful for certain kinds of stunts, such as the focused, sensitive, precise movements, while frozenly walking a tightrope. Meanwhile Dexterity in the sense of small effective movements, remains relevant for Reflex saves. Besides, Dexterity is the go-to ability for any kind of manual Dexterity in item creation and musical performance. I agree, Dexterity can have more prominence in magical rituals that rely on precise movements and measurements, such as Alchemy. For a Rogue, lockpicking, pocketpicking, and so on, are Dexterity stunts of precision. The Dexterity ability as small sensitive movements is powerful in gaming applications. Use the Strength ability for agility, including the body coordination of a gymnast who can jump, handspring bodyweight easily, tumble, and so on. But a gymnast is not necessarily a sharpshooter. [/QUOTE]
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