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Three Step Role Handbook(by MwaO) - 4e
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<blockquote data-quote="MwaO" data-source="post: 6703434" data-attributes="member: 12749"><p>This handbook is designed to allow easy assumption of roles using a maximum of 3 character options. Perhaps no one in the party wants to be of a particular role. Or you wish to optimize for utility given that your optimization skills tend to be higher than the rest of the group - and optimizing for a pure role gets you into trouble. Finally, maybe you're a member of the role, but your specific class is missing a big thing the role is known for and you want to make up for it somehow.This handbook in general is also intended to be used with my theme guide - you want to assume a Defender role? Well, do this, this, and that, and then pick a theme from the guide. The roles are:</p><p><strong>Defender:</strong> Either provide immediate action attacks that resemble marks in behavior or they have adjacent range attacks that apply status effects that complicate the monster's next turn.</p><p><strong>Striker:</strong> Do extra damage or do consistently more damage</p><p><strong>Leader:</strong> Enable, buff, or heal without using up your immediate actions</p><p><strong>Controller:</strong> Apply control effects from a distance</p><p></p><p>I used the standard <strong><span style="color: #FF9900">Gold</span>/<span style="color: #00CCFF">Sky Blue</span>/<span style="color: #0000FF">Dark Blue</span>/Black/<span style="color: #800080">Purple</span>/<span style="color: #FF0000">Red</span></strong> color scheme.</p><p></p><p>In general, most choices here represent ones that were <strong><span style="color: #FF9900">Gold</span>/<span style="color: #00CCFF">Sky Blue</span>/<span style="color: #0000FF">Dark Blue</span></strong> in their own handbooks. So even if I rate a particular element poorly, the fact I'm mentioning it means it is likely still fantastic to a degree. The faster it gets practical, the higher rated it will be - an option that primarily kicks in at 16th will be rated lower than one that kicks in at 11th - simply because in most games, it is more likely to get played.</p><p>Also consider themes in the appropriate role from the <a href="https://www.enworld.org/threads/variation-on-themes-by-mwao.468784/" target="_blank">Variation on Themes Handbook</a></p><p></p><p>Finally, I want to emphasize - that a role can be assumed this way isn't generally going to lead to top-tier status in the role. At best, it will be limited, possibly with some spectacular, table eye-popping, yet limited results. This could change if your character is actually already a member of the role.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703434, member: 12749"] This handbook is designed to allow easy assumption of roles using a maximum of 3 character options. Perhaps no one in the party wants to be of a particular role. Or you wish to optimize for utility given that your optimization skills tend to be higher than the rest of the group - and optimizing for a pure role gets you into trouble. Finally, maybe you're a member of the role, but your specific class is missing a big thing the role is known for and you want to make up for it somehow.This handbook in general is also intended to be used with my theme guide - you want to assume a Defender role? Well, do this, this, and that, and then pick a theme from the guide. The roles are: [B]Defender:[/B] Either provide immediate action attacks that resemble marks in behavior or they have adjacent range attacks that apply status effects that complicate the monster's next turn. [B]Striker:[/B] Do extra damage or do consistently more damage [B]Leader:[/B] Enable, buff, or heal without using up your immediate actions [B]Controller:[/B] Apply control effects from a distance I used the standard [B][COLOR=#FF9900]Gold[/COLOR]/[COLOR=#00CCFF]Sky Blue[/COLOR]/[COLOR=#0000FF]Dark Blue[/COLOR]/Black/[COLOR=#800080]Purple[/COLOR]/[COLOR=#FF0000]Red[/COLOR][/B] color scheme. In general, most choices here represent ones that were [B][COLOR=#FF9900]Gold[/COLOR]/[COLOR=#00CCFF]Sky Blue[/COLOR]/[COLOR=#0000FF]Dark Blue[/COLOR][/B] in their own handbooks. So even if I rate a particular element poorly, the fact I'm mentioning it means it is likely still fantastic to a degree. The faster it gets practical, the higher rated it will be - an option that primarily kicks in at 16th will be rated lower than one that kicks in at 11th - simply because in most games, it is more likely to get played. Also consider themes in the appropriate role from the [URL='https://www.enworld.org/threads/variation-on-themes-by-mwao.468784/']Variation on Themes Handbook[/URL] Finally, I want to emphasize - that a role can be assumed this way isn't generally going to lead to top-tier status in the role. At best, it will be limited, possibly with some spectacular, table eye-popping, yet limited results. This could change if your character is actually already a member of the role. [/QUOTE]
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