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Three Step Role Handbook(by MwaO) - 4e
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<blockquote data-quote="MwaO" data-source="post: 6703437" data-attributes="member: 12749"><p><strong>Striker Steps</strong></p><p></p><ul> <li data-xf-list-type="ul">have significant multi-attack capabilities - being able to attack at least one opponent 6-9 times is where Sky Blue is.</li> <li data-xf-list-type="ul">personal bonuses to hit, damage and/or rerolls</li> <li data-xf-list-type="ul">involve skirmisher or lurker style-movement</li> <li data-xf-list-type="ul">Don't forget to optimize damage. <a href="http://community.wizards.com/content/forum-topic/3714446" target="_blank">When Everyone is Super: Miniguide</a> is very helpful for class-independent damage boosting</li> <li data-xf-list-type="ul">Because most of these options involve having a nova and/or re-using powers with Epic feat options, Ghost of the Past is an extremely helpful Theme for the U10 - which grants an additional AP for yet another Nova per day.</li> </ul><p></p><p>Quick Examples:</p><p>MC Sorcerer(Arcane Prodigy), Novice Power(Flame Spiral), Paragon Path: Demonskin Adept. </p><p>MC Fighter(Cyclone Warrior or Battle Awareness), Novice Power(Rain of Blows), Paragon Path: Shock Trooper</p><p></p><p></p><p><span style="color: #00CCFF"><strong>Sorcerer </strong></span>doesn't have a great entry feat, although Arcane Prodigy is not horrible. The real benefits are the ability to power swap for Flame Spiral and the paragon path choice of Demonskin Adept. Two triple-taps(minimum) are really a great entry.</p><p><span style="color: #00CCFF"><strong>Fighter</strong></span> has a great entry feat for additional bonus damage on a nova(Cyclone Warrior) and/or an immediate which can be really easy to trigger in a party with a Defender. Add in a power swap of Rain of Blows and the paragon path choice of Shock Trooper - again, two triple taps set the standard.</p><p><span style="color: #0000FF"><strong>Ranger</strong></span> gets a decent entry feat(Warrior of Wild) for some extra damage. It has access to some very nice powers(Pounding Barrage, a variety of minor action Str-based attacks) and Blade Dancer has a lot of synergy with a Defender looking to amp their Striker off-role. But it doesn't have the Paragon Path that hands out a 2nd triple-tap unless looking at Blade Dancer from that same Defender standpoint - a Fighter could as example, do AP: Two Melee Basics+Trip Up, Rain of Blows, and then a minor action Ranger attack for 7 attacks. Then when the creature(if alive) swings back, you hit them again 2 more times. Ought to cause problems even for Elites at 11th.</p><p><span style="color: #0000FF"><strong>Avenger</strong></span> has a crazy good entry feat for those with melee novas and an okay Wisdom score. Symbol of Victory for an extra AP per day on a critical hit will help with the ability to keep making novas. Pick up Divine Mastery to trigger it twice. If only Avengers had a Paragon Path that even Avengers would want to take. Morninglord isn't a bad choice here if in the right campaign.</p><p><span style="color: #0000FF"><strong>Rogue</strong></span> has a good entry feat in Sneak of Shadows for free bonus damage once per encounter. Low Slash is a great minor action attack for a power swap and Path of the Blade or Tumbling Strike can both be excellent choices in Paragon. The problem area lies mainly in Paragon Paths, which generally have single-tap options.</p><p><span style="color: #0000FF"><strong>Monk</strong></span> would seem to be on first glance not that great. But...the entry feat is quite good for Flurry of Blows and Quicksilver Motion as a utility swap is amazing for getting to your target. There are some move action attack powers with good effects in the paragon tier(with possible ETV if the DM can't see that Young Green Dragons have identical language and a useless feature if not treated the same way). Form Mastery means getting to use that move action attack power twice. Finally, Monk has a paragon path designed for Elemental Damage in Soaring Blade. Point of emphasis here - the real power of a Monk as a choice is how it behaves in a non-Tofu DM situation - a Fighter who can free action move, then move action attack, and <em>then</em>decide to where to do Rain of Blows has some distinct advantages.</p><p><strong>Assassin</strong> has two solid entry feats and an E13/E17 with some expectation of ETV. Downside is that there aren't any good Paragon Paths and the people able to use the E13/17s are already generally Strikers.</p><p><span style="color: #800080"><strong>Swordmage</strong></span> has a relatively lousy entry feat, but Borrowed Confidence is an excellent crit-fishing tactic and Eladrin Swordmage Advance works well with it. Malec-Keth Janissary can then elemental type damage your weapon. This is more for Strikers who already want to be here, but the right kind of Eladrin could make it work. Doesn't work easily until 16th, though.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703437, member: 12749"] [b]Striker Steps[/b] [LIST] [*]have significant multi-attack capabilities - being able to attack at least one opponent 6-9 times is where Sky Blue is. [*]personal bonuses to hit, damage and/or rerolls [*]involve skirmisher or lurker style-movement [*]Don't forget to optimize damage. [URL="http://community.wizards.com/content/forum-topic/3714446"]When Everyone is Super: Miniguide[/URL] is very helpful for class-independent damage boosting [*]Because most of these options involve having a nova and/or re-using powers with Epic feat options, Ghost of the Past is an extremely helpful Theme for the U10 - which grants an additional AP for yet another Nova per day. [/LIST] Quick Examples: MC Sorcerer(Arcane Prodigy), Novice Power(Flame Spiral), Paragon Path: Demonskin Adept. MC Fighter(Cyclone Warrior or Battle Awareness), Novice Power(Rain of Blows), Paragon Path: Shock Trooper [COLOR=#00CCFF][B]Sorcerer [/B][/COLOR]doesn't have a great entry feat, although Arcane Prodigy is not horrible. The real benefits are the ability to power swap for Flame Spiral and the paragon path choice of Demonskin Adept. Two triple-taps(minimum) are really a great entry. [COLOR=#00CCFF][B]Fighter[/B][/COLOR] has a great entry feat for additional bonus damage on a nova(Cyclone Warrior) and/or an immediate which can be really easy to trigger in a party with a Defender. Add in a power swap of Rain of Blows and the paragon path choice of Shock Trooper - again, two triple taps set the standard. [COLOR=#0000FF][B]Ranger[/B][/COLOR] gets a decent entry feat(Warrior of Wild) for some extra damage. It has access to some very nice powers(Pounding Barrage, a variety of minor action Str-based attacks) and Blade Dancer has a lot of synergy with a Defender looking to amp their Striker off-role. But it doesn't have the Paragon Path that hands out a 2nd triple-tap unless looking at Blade Dancer from that same Defender standpoint - a Fighter could as example, do AP: Two Melee Basics+Trip Up, Rain of Blows, and then a minor action Ranger attack for 7 attacks. Then when the creature(if alive) swings back, you hit them again 2 more times. Ought to cause problems even for Elites at 11th. [COLOR=#0000FF][B]Avenger[/B][/COLOR] has a crazy good entry feat for those with melee novas and an okay Wisdom score. Symbol of Victory for an extra AP per day on a critical hit will help with the ability to keep making novas. Pick up Divine Mastery to trigger it twice. If only Avengers had a Paragon Path that even Avengers would want to take. Morninglord isn't a bad choice here if in the right campaign. [COLOR=#0000FF][B]Rogue[/B][/COLOR] has a good entry feat in Sneak of Shadows for free bonus damage once per encounter. Low Slash is a great minor action attack for a power swap and Path of the Blade or Tumbling Strike can both be excellent choices in Paragon. The problem area lies mainly in Paragon Paths, which generally have single-tap options. [COLOR=#0000FF][B]Monk[/B][/COLOR] would seem to be on first glance not that great. But...the entry feat is quite good for Flurry of Blows and Quicksilver Motion as a utility swap is amazing for getting to your target. There are some move action attack powers with good effects in the paragon tier(with possible ETV if the DM can't see that Young Green Dragons have identical language and a useless feature if not treated the same way). Form Mastery means getting to use that move action attack power twice. Finally, Monk has a paragon path designed for Elemental Damage in Soaring Blade. Point of emphasis here - the real power of a Monk as a choice is how it behaves in a non-Tofu DM situation - a Fighter who can free action move, then move action attack, and [I]then[/I]decide to where to do Rain of Blows has some distinct advantages. [B]Assassin[/B] has two solid entry feats and an E13/E17 with some expectation of ETV. Downside is that there aren't any good Paragon Paths and the people able to use the E13/17s are already generally Strikers. [COLOR=#800080][B]Swordmage[/B][/COLOR] has a relatively lousy entry feat, but Borrowed Confidence is an excellent crit-fishing tactic and Eladrin Swordmage Advance works well with it. Malec-Keth Janissary can then elemental type damage your weapon. This is more for Strikers who already want to be here, but the right kind of Eladrin could make it work. Doesn't work easily until 16th, though. [/QUOTE]
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