Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Three Step Role Handbook(by MwaO) - 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 6703439" data-attributes="member: 12749"><p><strong>Leader Steps</strong></p><p></p><ul> <li data-xf-list-type="ul">Enabling allies with a bonus to hit, free attack, movement, or healing</li> <li data-xf-list-type="ul">Enabling allies with a bonus to hit or save as an immediate or no action option.</li> <li data-xf-list-type="ul">Improving ally initiative</li> </ul><p></p><p>Quick Examples:</p><p>MC Warlord(Resourceful Leader), Acolyte Power(Rousing Words), Paragon Path(Freedom Fighter)</p><p><span style="font-family: 'Helvetica'">MC Shaman(Spirit Talker), Feat: Mending Spirit, Paragon Path: Soul Igniter</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Warlord </strong></span>has some fantastic entry level feats and power choices. Resourceful Leader+Bravura Leader alone are almost the equivalent of Resourceful Presence. Tactical Orders, Hail of Steel, Reorient the Axis, Powerful Warning, Death from Two Sides, and Rousing Words are all great choices for the right build. Paragon Path choices are more limited, but Freedom Fighter is a solid one, giving +2 to init - combine with Wood Elf - can easily be +4 to the party's initiative. Commando Captain and Captain of Fortune are both interesting.</span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Shaman </strong></span>has a good entry feat, an encounter heal via feat(Mending Spirit), and a good Paragon Path in the form of Soul Igniter.</span></p><p><span style="font-family: 'Helvetica'"><span style="color: #0000FF"><strong>Artificer</strong></span> Decent entry feat - surge free healing once a day. Slick Concoction is a great redistribute the party power at level 10. What we're really here for is the Battle Engineer Paragon Path - Greater Magic Weapon for an Int-based PC+Slick Concoction+good initiative PC is a very strong option. Recuperative Enchantment, Energy Conversion, and Swift Mender all have their charms. The only real downside is that the PCs most likely to be interested in this either have better options because they're already leaders, poor initiatives, or don't use weapons. Sentinel|Intelligence hybrids kick this up to sky blue usually, though they also like Flame of Hope for similar reasons.</span></p><p><span style="font-family: 'Helvetica'"><span style="color: #0000FF"><strong>Invoker</strong></span> is really about the easy to get to Paragon Path of Flame of Hope. Just have a 13 Wis, a multi-target attack, and a strong secondary Int and you should be set. Demand Justice is a great Leader/Control debuff. The entry feat isn't bad, given that Hand of Radiance will give the +Int to hit 3 different targets.</span></p><p><span style="font-family: 'Helvetica'"><strong>Sorcerer</strong> Demonskin Adept shows up again. AP for +3 to hit for your entire party. Dominant Winds isn't a bad Leader option. Unfortunately, nothing else happens.</span></p><p><span style="font-family: 'Helvetica'"><span style="color: #800080"><strong>Bard</strong></span> gains a reasonable entry feat and Mantle of Unity is amazing. Daring Blade is an interesting Paragon Path, but mostly for very specific Martial characters.</span></p><p><span style="font-family: 'Helvetica'"><span style="color: #800080"><strong>Cleric</strong></span> doesn't have a great Leader entry feat, but Cloak of Courage is an amazing utility power. The major issue is that most of the truly spectacular powers(Cloak of Courage, Valorous Charge) come in the later parts of the game. And the Paragon Paths oddly enough usually boost non-Leaders. Morninglord isn't bad, but it kicks in later as well.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><strong><u>Skill Powers</u></strong></span></p><p><span style="font-family: 'Helvetica'"><strong><u></u></strong></span></p><p><span style="font-family: 'Helvetica'"><strong><u>Arcana</u></strong></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 6:</strong></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Insightful Warning</strong></span> Immediate Interrupt PHB 3 - Mass half-powered Shield. One of the really great skill powers. Compare with Warp in the Weave - doesn’t cost a surge, maybe blocks 1-2 PCs from being burst’d rather than just saving yourself...</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><u><strong>Heal</strong></u></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 2:</strong></span></p><p><span style="font-family: 'Helvetica'"><strong><span style="color: #0000FF">Iron Resurgence</span></strong> Minor DSH - Solid emergency healing. Not really the way I'd want to sub-out for a Leader, but if you need healing right this instant, it can be great. Better for high Con-PCs who can spare the extra surge.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><u><strong>Nature</strong></u></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 6:</strong></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Natural Terrain Understanding</strong></span> Minor DrM 385 - Great encounter open up the combat Leader option with some movement and a power bonus to AC.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><u><strong>Perception</strong></u></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 6:</strong></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Guided Shot</strong></span> Immediate Interrupt PHB 3 - Great power. Ally’s miss goes against Reflex instead of AC. You’ll likely use this every combat and generate a hit every other one.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 10:</strong></span></p><p><span style="font-family: 'Helvetica'"><strong><span style="color: #0000FF">Uncanny Instincts</span></strong> Free PHB 3 - Solid after the fact “Hey, you and I win initiative anyway.” Daily</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><strong><u>Bluff</u></strong></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 10:</strong></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Stall Tactics</strong></span> Free PHB 3 - Win initiative for the party once a day.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><strong><u>Diplomacy</u></strong></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 10:</strong></span></p><p><span style="font-family: 'Helvetica'"><span style="color: #00CCFF"><strong>Cry for Mercy</strong></span> Minor PHB 3 - Great power. A ‘You can’t hurt me’ choice usable on yourself or on an important ally.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"><strong>Level 16:</strong></span></p><p><span style="font-family: 'Helvetica'"><strong><span style="color: #0000FF">Indomitable Ally</span></strong> Immediate Interrupt PHB 3 - Similar to the ‘Don’t die’ powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part.</span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703439, member: 12749"] [B]Leader Steps[/B] [LIST] [*]Enabling allies with a bonus to hit, free attack, movement, or healing [*]Enabling allies with a bonus to hit or save as an immediate or no action option. [*]Improving ally initiative [/LIST] Quick Examples: MC Warlord(Resourceful Leader), Acolyte Power(Rousing Words), Paragon Path(Freedom Fighter) [FONT=Helvetica]MC Shaman(Spirit Talker), Feat: Mending Spirit, Paragon Path: Soul Igniter [COLOR=#00CCFF][B]Warlord [/B][/COLOR]has some fantastic entry level feats and power choices. Resourceful Leader+Bravura Leader alone are almost the equivalent of Resourceful Presence. Tactical Orders, Hail of Steel, Reorient the Axis, Powerful Warning, Death from Two Sides, and Rousing Words are all great choices for the right build. Paragon Path choices are more limited, but Freedom Fighter is a solid one, giving +2 to init - combine with Wood Elf - can easily be +4 to the party's initiative. Commando Captain and Captain of Fortune are both interesting. [COLOR=#00CCFF][B]Shaman [/B][/COLOR]has a good entry feat, an encounter heal via feat(Mending Spirit), and a good Paragon Path in the form of Soul Igniter. [COLOR=#0000FF][B]Artificer[/B][/COLOR] Decent entry feat - surge free healing once a day. Slick Concoction is a great redistribute the party power at level 10. What we're really here for is the Battle Engineer Paragon Path - Greater Magic Weapon for an Int-based PC+Slick Concoction+good initiative PC is a very strong option. Recuperative Enchantment, Energy Conversion, and Swift Mender all have their charms. The only real downside is that the PCs most likely to be interested in this either have better options because they're already leaders, poor initiatives, or don't use weapons. Sentinel|Intelligence hybrids kick this up to sky blue usually, though they also like Flame of Hope for similar reasons. [COLOR=#0000FF][B]Invoker[/B][/COLOR] is really about the easy to get to Paragon Path of Flame of Hope. Just have a 13 Wis, a multi-target attack, and a strong secondary Int and you should be set. Demand Justice is a great Leader/Control debuff. The entry feat isn't bad, given that Hand of Radiance will give the +Int to hit 3 different targets. [B]Sorcerer[/B] Demonskin Adept shows up again. AP for +3 to hit for your entire party. Dominant Winds isn't a bad Leader option. Unfortunately, nothing else happens. [COLOR=#800080][B]Bard[/B][/COLOR] gains a reasonable entry feat and Mantle of Unity is amazing. Daring Blade is an interesting Paragon Path, but mostly for very specific Martial characters. [COLOR=#800080][B]Cleric[/B][/COLOR] doesn't have a great Leader entry feat, but Cloak of Courage is an amazing utility power. The major issue is that most of the truly spectacular powers(Cloak of Courage, Valorous Charge) come in the later parts of the game. And the Paragon Paths oddly enough usually boost non-Leaders. Morninglord isn't bad, but it kicks in later as well. [B][U]Skill Powers Arcana[/U] Level 6:[/B] [COLOR=#00CCFF][B]Insightful Warning[/B][/COLOR] Immediate Interrupt PHB 3 - Mass half-powered Shield. One of the really great skill powers. Compare with Warp in the Weave - doesn’t cost a surge, maybe blocks 1-2 PCs from being burst’d rather than just saving yourself... [U][B]Heal[/B][/U] [B]Level 2: [COLOR=#0000FF]Iron Resurgence[/COLOR][/B] Minor DSH - Solid emergency healing. Not really the way I'd want to sub-out for a Leader, but if you need healing right this instant, it can be great. Better for high Con-PCs who can spare the extra surge. [U][B]Nature[/B][/U] [B]Level 6:[/B] [COLOR=#00CCFF][B]Natural Terrain Understanding[/B][/COLOR] Minor DrM 385 - Great encounter open up the combat Leader option with some movement and a power bonus to AC. [U][B]Perception[/B][/U] [B]Level 6:[/B] [COLOR=#00CCFF][B]Guided Shot[/B][/COLOR] Immediate Interrupt PHB 3 - Great power. Ally’s miss goes against Reflex instead of AC. You’ll likely use this every combat and generate a hit every other one. [B]Level 10: [COLOR=#0000FF]Uncanny Instincts[/COLOR][/B] Free PHB 3 - Solid after the fact “Hey, you and I win initiative anyway.” Daily [B][U]Bluff[/U] Level 10:[/B] [COLOR=#00CCFF][B]Stall Tactics[/B][/COLOR] Free PHB 3 - Win initiative for the party once a day. [B][U]Diplomacy[/U] Level 10:[/B] [COLOR=#00CCFF][B]Cry for Mercy[/B][/COLOR] Minor PHB 3 - Great power. A ‘You can’t hurt me’ choice usable on yourself or on an important ally. [B]Level 16: [COLOR=#0000FF]Indomitable Ally[/COLOR][/B] Immediate Interrupt PHB 3 - Similar to the ‘Don’t die’ powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Three Step Role Handbook(by MwaO) - 4e
Top