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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="cbwjm" data-source="post: 9880990" data-attributes="member: 6788732"><p>If I was to run 2e again, I'd simply remove exceptional strength from being coupled with an 18 and allow warriors to roll it no matter their strength score. Half the time, exceptional strength only gives a +1 damage bonus anyway so I don't see this as a big deal and you can play around with it a little so that single classed fighters gain a bonus to the percentile roll to give them a small bonus. Even without doing this though, I don't think 18s are really all that needed, desired sure, but not needed. With the increase in thac0 that warriors get they end up being quite capable at striking their enemies and once you start getting magical weapons or adding in specialisation bonuses I think they quickly start being able to take care of themselves. While I do think that stat bonuses could have been gained a point or two lower, I've never found them necessary to have fun playing the game.</p><p></p><p>As an aside, don't 1e rangers get to add their level to damage against giants which ended up being almost any monstrous humanoid in 1e? I'd have thought that they'd quickly start dealing a decent amount of damage fairly quickly after just a few levels, though admittedly less useful against things like undead, they'd excel in their element.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9880990, member: 6788732"] If I was to run 2e again, I'd simply remove exceptional strength from being coupled with an 18 and allow warriors to roll it no matter their strength score. Half the time, exceptional strength only gives a +1 damage bonus anyway so I don't see this as a big deal and you can play around with it a little so that single classed fighters gain a bonus to the percentile roll to give them a small bonus. Even without doing this though, I don't think 18s are really all that needed, desired sure, but not needed. With the increase in thac0 that warriors get they end up being quite capable at striking their enemies and once you start getting magical weapons or adding in specialisation bonuses I think they quickly start being able to take care of themselves. While I do think that stat bonuses could have been gained a point or two lower, I've never found them necessary to have fun playing the game. As an aside, don't 1e rangers get to add their level to damage against giants which ended up being almost any monstrous humanoid in 1e? I'd have thought that they'd quickly start dealing a decent amount of damage fairly quickly after just a few levels, though admittedly less useful against things like undead, they'd excel in their element. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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