Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9881037" data-attributes="member: 4937"><p>It has to do with the fact that the way bonuses to surprise are defined, they are defined not as modifiers but as dice rolls. Typically, you see very stealthy and alert things defined by the dice that they use or impose on others. And that works fine if but one side is imposing a dice, but if both sides define a variant dice, it is far from obvious how to make the adjustments. My rules say I use one dice, but your rules say I use some other dice while my rules also say you should use some dice while your rules say you should use a different dice. There are ways to make it work out, but try reading a modern document on how to run surprise and initiative in 1e AD&D in the general case.</p><p></p><p>These are specific instances of 1e AD&D not having a unified system and instead defining the system in place without reference to how anywhere else defines the rules.</p><p></p><p></p><p></p><p>And again, try reading the collected rules on initiative when all the various point definitions of how the exception based system is modified are incorporated together.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9881037, member: 4937"] It has to do with the fact that the way bonuses to surprise are defined, they are defined not as modifiers but as dice rolls. Typically, you see very stealthy and alert things defined by the dice that they use or impose on others. And that works fine if but one side is imposing a dice, but if both sides define a variant dice, it is far from obvious how to make the adjustments. My rules say I use one dice, but your rules say I use some other dice while my rules also say you should use some dice while your rules say you should use a different dice. There are ways to make it work out, but try reading a modern document on how to run surprise and initiative in 1e AD&D in the general case. These are specific instances of 1e AD&D not having a unified system and instead defining the system in place without reference to how anywhere else defines the rules. And again, try reading the collected rules on initiative when all the various point definitions of how the exception based system is modified are incorporated together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
Top