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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Willie the Duck" data-source="post: 9881105" data-attributes="member: 6799660"><p>Yes, all of these are immanently fixable. We know because people played AD&D (and AD&D 1&2, for the ability scores) for decades, mostly by each group finding their own solutions. </p><p></p><p>I think that's part of the problem -- the kludginess of the system can sometimes be part of the experience. The only solution I've come up with that maintains the sense of the old thing but also regularly makes characters one would want to play is some kind of multiple attempt method. Maybe up to 'roll until you get something you are satisfied with' with some kind of constraint stopping someone from pressing until they have all-18s or the like. </p><p></p><p>Example: maybe you have to write down character name first, then roll out stats, starting hp, and starting gp, then decide to keep or ditch (no takebacks). Rolling a fighter with 'merely' a 17 Str (when you can keep pressing for 18/00), but a 16 Con, 9 (upped to 11) starting hp and enough starting gp to afford armor which might keep the alive to level 2 is enough to tempt many away from infinitely re-rolling. Rolling a decent fighter when you are up to 'Glendor Wyvernsbane' on your dreamt-up-names, knowing the all-18 character would probably be when you were writing down 'Asdfj;;; Fartsnarggler the 47th,' would constrain many of the others.</p><p></p><p>Generally in favor. The issue I have (actually an issue with stats 19-25 in general) is roll-under-attribute checks. Obviously not part of the system as it is in B/X (or with NWPs in 2e), I don't know many who did not use them. Not insurmountable, but an issue that would require attention.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9881105, member: 6799660"] Yes, all of these are immanently fixable. We know because people played AD&D (and AD&D 1&2, for the ability scores) for decades, mostly by each group finding their own solutions. I think that's part of the problem -- the kludginess of the system can sometimes be part of the experience. The only solution I've come up with that maintains the sense of the old thing but also regularly makes characters one would want to play is some kind of multiple attempt method. Maybe up to 'roll until you get something you are satisfied with' with some kind of constraint stopping someone from pressing until they have all-18s or the like. Example: maybe you have to write down character name first, then roll out stats, starting hp, and starting gp, then decide to keep or ditch (no takebacks). Rolling a fighter with 'merely' a 17 Str (when you can keep pressing for 18/00), but a 16 Con, 9 (upped to 11) starting hp and enough starting gp to afford armor which might keep the alive to level 2 is enough to tempt many away from infinitely re-rolling. Rolling a decent fighter when you are up to 'Glendor Wyvernsbane' on your dreamt-up-names, knowing the all-18 character would probably be when you were writing down 'Asdfj;;; Fartsnarggler the 47th,' would constrain many of the others. Generally in favor. The issue I have (actually an issue with stats 19-25 in general) is roll-under-attribute checks. Obviously not part of the system as it is in B/X (or with NWPs in 2e), I don't know many who did not use them. Not insurmountable, but an issue that would require attention. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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