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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Willie the Duck" data-source="post: 9881286" data-attributes="member: 6799660"><p>Unless this is a deliberate gimme to the player, I would think that if you are going to replace a stat, you shouldn't also get to roll that sixth attribute. I suppose if you did it for all players and classes (wizard can do the same with Int, cleric with Wis) it would make an interesting dynamic where placing your lowest stat in your prime one is the best option -- unless you roll an 18, and then the decision becomes really interesting.</p><p></p><p>The omitted middle part of that sentence is rather important.</p><p></p><p>Regardless, none of these things make up for a loss in the other if all are on the board. A character with two attacks per round and +6 damage from Str is going to do more than one with two attacks per round and no strength bonus. No argument. </p><p></p><p>However, a character without that Strength bonus still can do things to address the damage issue other than fixing their Str (which, given the presence of <em>Gauntlets of Ogre Power</em>, is really the answer). If those efforts come at the expense of solving strength, it may be reasonable to fix those first (depending on how easy each is to fix). If they can get specialization bonuses or extra attacks through 2wf, or a magic (maybe flaming) weapon, or have the magic user cast <em>haste* </em>on them a lot, this will chip away at their damage issue. </p><p><span style="font-size: 12px">*here assuming the DM doesn't enforce aging or at least the resultant system shock check, otherwise this is never a good gamble</span></p><p></p><p>All of this is predicated on the notion that fixing one is at the expense of fixing the other. If the PC can indeed have all of it, then yes maxing strength is always great (and yes, compounds per attack).</p><p></p><p>Here's the big problem (+3/+6 is from the Strength, and those without 18/00 str can still get specialization, but still...). The big issue with the lopsided attribute bonuses to the top of the scale isn't just that 14 has no benefit, but also that the benefit is so huge. Constitution too -- +4 is as big as the difference in average from magic user and barbarian. BX and BECMI have both a wider distribution (pluses start at 13, IIRC), but the bonuses only go up to +3 (which is only one more than what you get for a 17 stat). It makes having maxed out attributes just. that. great., and that makes finding a solution that manages all the other concerns we've been talking about rather troublesome.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9881286, member: 6799660"] Unless this is a deliberate gimme to the player, I would think that if you are going to replace a stat, you shouldn't also get to roll that sixth attribute. I suppose if you did it for all players and classes (wizard can do the same with Int, cleric with Wis) it would make an interesting dynamic where placing your lowest stat in your prime one is the best option -- unless you roll an 18, and then the decision becomes really interesting. The omitted middle part of that sentence is rather important. Regardless, none of these things make up for a loss in the other if all are on the board. A character with two attacks per round and +6 damage from Str is going to do more than one with two attacks per round and no strength bonus. No argument. However, a character without that Strength bonus still can do things to address the damage issue other than fixing their Str (which, given the presence of [I]Gauntlets of Ogre Power[/I], is really the answer). If those efforts come at the expense of solving strength, it may be reasonable to fix those first (depending on how easy each is to fix). If they can get specialization bonuses or extra attacks through 2wf, or a magic (maybe flaming) weapon, or have the magic user cast [I]haste* [/I]on them a lot, this will chip away at their damage issue. [SIZE=3]*here assuming the DM doesn't enforce aging or at least the resultant system shock check, otherwise this is never a good gamble[/SIZE] All of this is predicated on the notion that fixing one is at the expense of fixing the other. If the PC can indeed have all of it, then yes maxing strength is always great (and yes, compounds per attack). Here's the big problem (+3/+6 is from the Strength, and those without 18/00 str can still get specialization, but still...). The big issue with the lopsided attribute bonuses to the top of the scale isn't just that 14 has no benefit, but also that the benefit is so huge. Constitution too -- +4 is as big as the difference in average from magic user and barbarian. BX and BECMI have both a wider distribution (pluses start at 13, IIRC), but the bonuses only go up to +3 (which is only one more than what you get for a 17 stat). It makes having maxed out attributes just. that. great., and that makes finding a solution that manages all the other concerns we've been talking about rather troublesome. [/QUOTE]
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