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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9881345" data-attributes="member: 29398"><p>How many wishes are available in your setting/game? And how many of those are used to increase stats? IME the answers are, in sequence, not many and none.</p><p></p><p>If you spilt out percentile strength into integers then at least it becomes consistent: 10 wishes per point above 16. It also makes the Cavalier's percentile-increment system work consistently with itself and not have most Cavaliers hitting 18.00 by mid-high level, and also allows one to port that same system out to every class rather than just Cavaliers (a move we made instantly, once we saw how the percentile-increment system worked).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9881345, member: 29398"] How many wishes are available in your setting/game? And how many of those are used to increase stats? IME the answers are, in sequence, not many and none. If you spilt out percentile strength into integers then at least it becomes consistent: 10 wishes per point above 16. It also makes the Cavalier's percentile-increment system work consistently with itself and not have most Cavaliers hitting 18.00 by mid-high level, and also allows one to port that same system out to every class rather than just Cavaliers (a move we made instantly, once we saw how the percentile-increment system worked). [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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