Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9881371" data-attributes="member: 4937"><p><em>sigh</em> I knew when I posted that you'd obstinately miss the point. Yes, there aren't so many wishes and in general they aren't used for that. The more salient observation is the system is designed to produce that outcome. This is Gygax saying "no" while pretending to say "yes". </p><p></p><p>But the point wasn't whether this was a functional and well used means of increasing your stats.</p><p></p><p></p><p></p><p>I know how it works. Part of my write up of the revised thief was to give them the Cavalier ability to raise attributes, in that case for DEX. I'm likely to do this with a revision of every class that needs an 18 to unlock its full abilities, and really the thief is the least concern there. (And again, this would actually be dragging the game in the direction of 3e regardless of my intention.)</p><p></p><p>But a more salient point would be that in the roughly 10 years we've been talking about 1st AD&D rules and design, you've never once been able to respond to me without referencing at least one house ruling, and often two or three. You are further diverged from 1e AD&D than I am in these revisions, and less like 1e AD&D in many respects than 2e AD&D is. You've got your own whole system going, and that's fine, I do love a good homebrew, but please seeing as you've wholesale changed almost the entire game over those 45 years you've been playing, don't make the claim then that it "just works for you". Because if it did, you'd be playing something closer to RAW and not something that is as big of a fork as "Chivalry & Sorcery" or other early fantasy heartbreakers. Yes, obviously your aesthetics are different than Ed Simbalist and you are fixing different "problems" to get things where you want them to be, but otherwise you are your own game system that is 1e AD&D only in the inspiration.</p><p></p><p>I have no idea how you're dealing with the surprise problem, but the very fact that you thought the problem I had with surprise was that it was too lethal is just so telling. As things like the 1988 Dragon article shows, I'm not making up any new post-WotC idea that the system has problems that can be resolved by a recourse to the published rules. This didn't come to me from my lack of experience of "old school" play. This understanding comes from actually having run 1e AD&D which, to be honest, I'm not entirely sure you have ever done.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9881371, member: 4937"] [I]sigh[/I] I knew when I posted that you'd obstinately miss the point. Yes, there aren't so many wishes and in general they aren't used for that. The more salient observation is the system is designed to produce that outcome. This is Gygax saying "no" while pretending to say "yes". But the point wasn't whether this was a functional and well used means of increasing your stats. I know how it works. Part of my write up of the revised thief was to give them the Cavalier ability to raise attributes, in that case for DEX. I'm likely to do this with a revision of every class that needs an 18 to unlock its full abilities, and really the thief is the least concern there. (And again, this would actually be dragging the game in the direction of 3e regardless of my intention.) But a more salient point would be that in the roughly 10 years we've been talking about 1st AD&D rules and design, you've never once been able to respond to me without referencing at least one house ruling, and often two or three. You are further diverged from 1e AD&D than I am in these revisions, and less like 1e AD&D in many respects than 2e AD&D is. You've got your own whole system going, and that's fine, I do love a good homebrew, but please seeing as you've wholesale changed almost the entire game over those 45 years you've been playing, don't make the claim then that it "just works for you". Because if it did, you'd be playing something closer to RAW and not something that is as big of a fork as "Chivalry & Sorcery" or other early fantasy heartbreakers. Yes, obviously your aesthetics are different than Ed Simbalist and you are fixing different "problems" to get things where you want them to be, but otherwise you are your own game system that is 1e AD&D only in the inspiration. I have no idea how you're dealing with the surprise problem, but the very fact that you thought the problem I had with surprise was that it was too lethal is just so telling. As things like the 1988 Dragon article shows, I'm not making up any new post-WotC idea that the system has problems that can be resolved by a recourse to the published rules. This didn't come to me from my lack of experience of "old school" play. This understanding comes from actually having run 1e AD&D which, to be honest, I'm not entirely sure you have ever done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
Top