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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9881382" data-attributes="member: 29398"><p>And any death-revival cycles are going to knock that Con score down.</p><p></p><p>One thing we did, because the rules were never really clear either way and we had to make a choice, is to hard-lock hit point rolls based on the Con score at the time of rolling, thus any later changes to Con either up or down don't affect your hit point total. </p><p></p><p>If your Con was 15 from 1st to 4th level you'd get +1 hit point per level, but if during 4th level your Con somehow increased to 16 you don't get extra hit points for the first four rolls (they're locked in at what was rolled at the time) but your 5th-level hit point roll will be at +2.</p><p></p><p>It wasn't until 3e that it was clearly stated that hit points get changed if-when your Con bonus changes.</p><p></p><p>This also depends on how high-level one's campaigns tend to reach. Most casters have Int (or Wis, if Cleric) 16 or better, meaning they don't break any spell limits until 12th level when trying to access 6th level spells (see next para.); and 12th is well into the name levels where characters are in theory retiring from the field in any case.</p><p></p><p>Side note: on checking both the PHB and DMG to verify/correct my by-memory numbers in the previous paragraph, I can't find that max spell level by Int rule or table anywhere. It came from somewhere - we have it in our games and we wouldn't have invented it ourselves - but where is it in the original rulebooks?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9881382, member: 29398"] And any death-revival cycles are going to knock that Con score down. One thing we did, because the rules were never really clear either way and we had to make a choice, is to hard-lock hit point rolls based on the Con score at the time of rolling, thus any later changes to Con either up or down don't affect your hit point total. If your Con was 15 from 1st to 4th level you'd get +1 hit point per level, but if during 4th level your Con somehow increased to 16 you don't get extra hit points for the first four rolls (they're locked in at what was rolled at the time) but your 5th-level hit point roll will be at +2. It wasn't until 3e that it was clearly stated that hit points get changed if-when your Con bonus changes. This also depends on how high-level one's campaigns tend to reach. Most casters have Int (or Wis, if Cleric) 16 or better, meaning they don't break any spell limits until 12th level when trying to access 6th level spells (see next para.); and 12th is well into the name levels where characters are in theory retiring from the field in any case. Side note: on checking both the PHB and DMG to verify/correct my by-memory numbers in the previous paragraph, I can't find that max spell level by Int rule or table anywhere. It came from somewhere - we have it in our games and we wouldn't have invented it ourselves - but where is it in the original rulebooks? [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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