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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Jahydin" data-source="post: 9882674" data-attributes="member: 6984869"><p>I don't think we're quite on the same page, but will attempt to answer.</p><p></p><p></p><p>The reason you roll 3d6 is to determine where you fall on a normal distribution curve. Half the population (in game) will have a score 9 - 12, so no bonus or penalty would apply, since that is "normal" and a bonus/penalty signifies "not normal". As you roll higher or lower, the differences between numbers become more significant, i.e., 12 compared to 13 is not the same as 16 compared to 17 despite both sets having a difference of 1, therefor the bonuses should be more significant as well to reflect this. I think Gary had a strong handle of math and the kind of game world he wanted, so was able to flesh out each attribute in specific detail.</p><p></p><p></p><p>I think there might be some confusion here. Let's take a grading distribution, for example:</p><p>[ATTACH=full]432722[/ATTACH]</p><p>We're talking about the difference between a C-student and a C+ student essentially. I think it's fair to say they're both about "average" in their subject.</p><p></p><p></p><p>The focus was on the 3d6 distribution and why Gary chose the numbers that he did. Everything here is kind of "out of scope" and not where I was going at all.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9882674, member: 6984869"] I don't think we're quite on the same page, but will attempt to answer. The reason you roll 3d6 is to determine where you fall on a normal distribution curve. Half the population (in game) will have a score 9 - 12, so no bonus or penalty would apply, since that is "normal" and a bonus/penalty signifies "not normal". As you roll higher or lower, the differences between numbers become more significant, i.e., 12 compared to 13 is not the same as 16 compared to 17 despite both sets having a difference of 1, therefor the bonuses should be more significant as well to reflect this. I think Gary had a strong handle of math and the kind of game world he wanted, so was able to flesh out each attribute in specific detail. I think there might be some confusion here. Let's take a grading distribution, for example: [ATTACH type="full" width="628px" alt="1774420355624.png"]432722[/ATTACH] We're talking about the difference between a C-student and a C+ student essentially. I think it's fair to say they're both about "average" in their subject. The focus was on the 3d6 distribution and why Gary chose the numbers that he did. Everything here is kind of "out of scope" and not where I was going at all. [/QUOTE]
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