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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9883331" data-attributes="member: 4937"><p>Nope. That's a completely different issue that I knew about but didn't bring up. As I mentioned, height does follow a Gaussian distribution, but at the high and low extremes health issues take over and break the distribution. </p><p></p><p>But you are completely missing my point. </p><p></p><p></p><p></p><p>That's another but doghouses aren't made of pancakes moment. I greatly admire the effort that goes into becoming good at something, and I'm very much aware about how long many of the curves go. But for many things there are diminishing and not increasing returns. More effort doesn't get you a larger and larger bonus, but smaller and smaller improvements over time. Those smaller improvements push your further out to the extreme, but it doesn't necessarily mean that the gap between the 60th percentile and the 70th percentile is smaller than the gap between the 90th and the 100th. It could. Many things are. But there is no logical reason that they have to be that way. </p><p></p><p>The fact that it takes far more effort and skill to move from the 90th to the 100th percentile in something (if you even can, which you probably can't) than it does from the 60th to the 70th percentile does not mean that you get steadily escalating returns for your hard work.</p><p></p><p></p><p></p><p>That's not even what I said. I'm not talking about 3e D&D. You've heard of an ability check, right? They've had those since the early 1980s I'm pretty sure.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883331, member: 4937"] Nope. That's a completely different issue that I knew about but didn't bring up. As I mentioned, height does follow a Gaussian distribution, but at the high and low extremes health issues take over and break the distribution. But you are completely missing my point. That's another but doghouses aren't made of pancakes moment. I greatly admire the effort that goes into becoming good at something, and I'm very much aware about how long many of the curves go. But for many things there are diminishing and not increasing returns. More effort doesn't get you a larger and larger bonus, but smaller and smaller improvements over time. Those smaller improvements push your further out to the extreme, but it doesn't necessarily mean that the gap between the 60th percentile and the 70th percentile is smaller than the gap between the 90th and the 100th. It could. Many things are. But there is no logical reason that they have to be that way. The fact that it takes far more effort and skill to move from the 90th to the 100th percentile in something (if you even can, which you probably can't) than it does from the 60th to the 70th percentile does not mean that you get steadily escalating returns for your hard work. That's not even what I said. I'm not talking about 3e D&D. You've heard of an ability check, right? They've had those since the early 1980s I'm pretty sure. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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