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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9883601" data-attributes="member: 4937"><p>You have no idea how much I hate the monk. A rewrite of the class would be a gutting of it. I didn't allow it in 1e. I didn't allow it in 3e. If you wanted to play a monk in 3e, I would have directed you to the fighter class. If someone had asked in 1e I would have said, "It properly belongs in an OA campaign", but I hated the class even within that context. Oh I could hardly enumerate the ways I hate that class.</p><p> </p><p></p><p></p><p>Fighters are a weird class in 1e AD&D, and arguably the strongest class in the game. They seem to get nothing, or seemed to until weapon specialization came along and just bumped them immediately to S tier on that basis alone. But also, they get everything. Because while they are a linear class, they are the only linear class that actually gains "+1" per level, and by that I mean in everything. Saves go up by +1 per level. To hit goes up by +1 per level. They have the fastest acquisition of weapon proficiencies, and by RAW the fastest acquisition of NWPs as well because RAW doesn't disassociate those things. With a functional NWP system that actually turns them into the skill monkey class as well. They level up faster than their subclasses, which matters because of that whole +1 per level thing, and not all of their subclasses get their special weapon specialization ability and none of them make as good use of it. The magic item tables are skewed to providing them gear as if M-U were more motivated to clothe fighters than equip themselves. </p><p></p><p>And the bonus at 18 strength thing shouldn't overlook that they also have a huge bonus compared to any other class at 17 constitution. Unlike 3e, you can't get non-squishy as a non-fighter class just by having enough constitution. M-U and thieves are doomed to squishiness because CON bonuses are capped for them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883601, member: 4937"] You have no idea how much I hate the monk. A rewrite of the class would be a gutting of it. I didn't allow it in 1e. I didn't allow it in 3e. If you wanted to play a monk in 3e, I would have directed you to the fighter class. If someone had asked in 1e I would have said, "It properly belongs in an OA campaign", but I hated the class even within that context. Oh I could hardly enumerate the ways I hate that class. Fighters are a weird class in 1e AD&D, and arguably the strongest class in the game. They seem to get nothing, or seemed to until weapon specialization came along and just bumped them immediately to S tier on that basis alone. But also, they get everything. Because while they are a linear class, they are the only linear class that actually gains "+1" per level, and by that I mean in everything. Saves go up by +1 per level. To hit goes up by +1 per level. They have the fastest acquisition of weapon proficiencies, and by RAW the fastest acquisition of NWPs as well because RAW doesn't disassociate those things. With a functional NWP system that actually turns them into the skill monkey class as well. They level up faster than their subclasses, which matters because of that whole +1 per level thing, and not all of their subclasses get their special weapon specialization ability and none of them make as good use of it. The magic item tables are skewed to providing them gear as if M-U were more motivated to clothe fighters than equip themselves. And the bonus at 18 strength thing shouldn't overlook that they also have a huge bonus compared to any other class at 17 constitution. Unlike 3e, you can't get non-squishy as a non-fighter class just by having enough constitution. M-U and thieves are doomed to squishiness because CON bonuses are capped for them. [/QUOTE]
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