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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="fuindordm" data-source="post: 9883682" data-attributes="member: 5435"><p>Again with the caveat that this is just my personal interpretation:</p><p></p><p>I think the intent is that a PC who starts the round already in melee simply cannot cast spells--they are too distracted by defending themselves.</p><p></p><p>This situation modela what to do if a back-line caster is potentially reachable by a melee combatant during the round: determine which segments contain the prolonged spellcasting action, then based on the losing side's initiative and movement speed decide if the opponent gets there in time.</p><p></p><p>I don't see any logical reason to bring in weapon speed as a factor. If the caster starts to defend themselves, they lose the spell. If they try to complete the spell they are defenseless and I would give the opponent at minimum a free attack in the same segment they arrive, without Dex bonus to AV and at +4 to hit.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9883682, member: 5435"] Again with the caveat that this is just my personal interpretation: I think the intent is that a PC who starts the round already in melee simply cannot cast spells--they are too distracted by defending themselves. This situation modela what to do if a back-line caster is potentially reachable by a melee combatant during the round: determine which segments contain the prolonged spellcasting action, then based on the losing side's initiative and movement speed decide if the opponent gets there in time. I don't see any logical reason to bring in weapon speed as a factor. If the caster starts to defend themselves, they lose the spell. If they try to complete the spell they are defenseless and I would give the opponent at minimum a free attack in the same segment they arrive, without Dex bonus to AV and at +4 to hit. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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