Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9883722" data-attributes="member: 4937"><p>I think that's kind of my point in a nutshell. It doesn't make sense given the long duration a spell takes to complete to take into account the fraction of a second longer it takes to strike with a two-handed sword compared to a dagger, especially given that this is a "close to melee" sort of situation where that advantage in striking time is mitigated by the fraction of a second of an additional step or lunge you have to take to get in range. These are things that are very fast - so fast that they are irrelevant to the granularity we are talking about of 18 seconds. </p><p></p><p>But beyond that, if you look at the distance to be traversed, we're talking about whether the bugbear that is potentially already running in as part of continuous action (carried over from the prior round) can in 18 seconds close a gap of say 12 feet or 12 yards or some really short distance. There is this huge disconnect between the skirmish level fights that D&D models and these time scales that D&D is using. And for my part I just always assumed that it was a carryover from this being abstract rules for mass combat, where Gygax surely knew that fights could go on for hours - something that you were never going to successfully simulate with six second rounds.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883722, member: 4937"] I think that's kind of my point in a nutshell. It doesn't make sense given the long duration a spell takes to complete to take into account the fraction of a second longer it takes to strike with a two-handed sword compared to a dagger, especially given that this is a "close to melee" sort of situation where that advantage in striking time is mitigated by the fraction of a second of an additional step or lunge you have to take to get in range. These are things that are very fast - so fast that they are irrelevant to the granularity we are talking about of 18 seconds. But beyond that, if you look at the distance to be traversed, we're talking about whether the bugbear that is potentially already running in as part of continuous action (carried over from the prior round) can in 18 seconds close a gap of say 12 feet or 12 yards or some really short distance. There is this huge disconnect between the skirmish level fights that D&D models and these time scales that D&D is using. And for my part I just always assumed that it was a carryover from this being abstract rules for mass combat, where Gygax surely knew that fights could go on for hours - something that you were never going to successfully simulate with six second rounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
Top