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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9884002" data-attributes="member: 29398"><p>The answer here is to simply rule that any spell cast while in melee will automatically be interrupted, even if the attacker's actual initiative falls outside the spell's casting time.</p><p></p><p>Agreed on pretty much all of this, though we found weapon-vs-AC modifiers to be far more work than they were worth and ditched them.</p><p></p><p>We went to 30-second rounds many years ago. 6-second rounds are too short, 1-minute rounds are too long. We quite likely would have gone to 20-second rounds, but 20 doesn't divide evenly by 6 (segments) and 18-second rounds wouldn't line up evenly with minutes; 30 is the best compromise when it comes to ease of arithmetic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the 3e game I was in, the DM did use casting times and it worked just fine - you'd start casting on your initiative and finish x-number of initiative pips later, with 'x' set by the specific spell you were casting. During that time you could be interrupted.</p><p></p><p>When he went to 3.5 he did away with casting times, and caster power (which was already more than good enough) went through the roof.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9884002, member: 29398"] The answer here is to simply rule that any spell cast while in melee will automatically be interrupted, even if the attacker's actual initiative falls outside the spell's casting time. Agreed on pretty much all of this, though we found weapon-vs-AC modifiers to be far more work than they were worth and ditched them. We went to 30-second rounds many years ago. 6-second rounds are too short, 1-minute rounds are too long. We quite likely would have gone to 20-second rounds, but 20 doesn't divide evenly by 6 (segments) and 18-second rounds wouldn't line up evenly with minutes; 30 is the best compromise when it comes to ease of arithmetic. :) For the 3e game I was in, the DM did use casting times and it worked just fine - you'd start casting on your initiative and finish x-number of initiative pips later, with 'x' set by the specific spell you were casting. During that time you could be interrupted. When he went to 3.5 he did away with casting times, and caster power (which was already more than good enough) went through the roof. [/QUOTE]
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