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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9884779" data-attributes="member: 4937"><p>Burning Hands is even pretty marginal in 3e when it goes out in a 10' arc and does 1d4 per level (save for half IIRC). The 3e version wouldn't be out of place in 1e. At low levels you prepared Sleep in 1e, then at higher levels you always prepared Magic Missile. I can't remember anyone ever preparing either Burning Hands or Shocking Grasp in 1e. You never wanted to be that close to anything.</p><p></p><p>Shocking Grasp was only a big deal in my 3e campaign because of the way touch attacks and feats work in my homebrew. You aren't considered armed delivering a touch attack in my homebrew so you normally would draw an attack of opportunity. But you can use a prepared staff or wand to deliver a touch attack without drawing an AoO, and you can also make the touch attack as part of the normal attack - so you can get both staff damage and the touch attack in the same round. Plus, I had a homebrew 'Elementalist' feat that buffed direct damage which was otherwise a pretty weak strategy in 3e. This let a 1st level M-U hit for 1d6+2d8+2 damage with Shocking Grasp, which was just a huge finisher, and do it from the second rank without having to get into swing range. None of that applies to trying to use Shocking Grasp in 1e, where you'd be just better off throwing darts or daggers and holding your spell for a situation where you can matter, and your only real option for that is Sleep.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9884779, member: 4937"] Burning Hands is even pretty marginal in 3e when it goes out in a 10' arc and does 1d4 per level (save for half IIRC). The 3e version wouldn't be out of place in 1e. At low levels you prepared Sleep in 1e, then at higher levels you always prepared Magic Missile. I can't remember anyone ever preparing either Burning Hands or Shocking Grasp in 1e. You never wanted to be that close to anything. Shocking Grasp was only a big deal in my 3e campaign because of the way touch attacks and feats work in my homebrew. You aren't considered armed delivering a touch attack in my homebrew so you normally would draw an attack of opportunity. But you can use a prepared staff or wand to deliver a touch attack without drawing an AoO, and you can also make the touch attack as part of the normal attack - so you can get both staff damage and the touch attack in the same round. Plus, I had a homebrew 'Elementalist' feat that buffed direct damage which was otherwise a pretty weak strategy in 3e. This let a 1st level M-U hit for 1d6+2d8+2 damage with Shocking Grasp, which was just a huge finisher, and do it from the second rank without having to get into swing range. None of that applies to trying to use Shocking Grasp in 1e, where you'd be just better off throwing darts or daggers and holding your spell for a situation where you can matter, and your only real option for that is Sleep. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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