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D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9886266" data-attributes="member: 4937"><p>All true. Assuming you were memorizing spells for like 12 hours a day, the Archmage could get back his spells in like 4 days.</p><p></p><p>Of course, the problem with this from a DM perspective is that you are beating your own nose against a brick wall in order to try to keep the power level of a PC down. It's not a fun solution as a DM, because you don't necessarily want play to stop and to skip every other day or two days in a living world. You want the story to go on at a good pace. You're saddling the PC with problems that are bigger problems for the PC than the NPC, and I do want to point out that this was done on purpose.</p><p></p><p>Or in short, M-U was designed as an NPC class. So much of 1e AD&D is, "NPCs and PCs play by different rules", and PC spellcasters in particular were basically told, "You'll never really have the resources or ability to be cool like an NPC" while PC's fighters were definitely steered toward, "You can be cool like an NPC." Because in Gygax's mind, wizards were not protagonists but quest givers and plot devices, because that's how they mostly showed up in the fiction he was familiar with.</p><p></p><p>But I do want to point out how incoherent it is at one level to say that it is a low magic world, and also for those to be the procedures for crafting and recharging wands. But that's again with the idea that it's OK for magic to be pervasive as long as it is siloed off to the realm of powerful NPCs, who can be 16th level clerics or 18th level M-Us and do those cool things, and you can glibly throw out ideas like "to recharge a wand of conjuration, among other things you just have to bathe it in the blood of every different type of creature it can summon" as if you could arrange that outside the resources of being the DM.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9886266, member: 4937"] All true. Assuming you were memorizing spells for like 12 hours a day, the Archmage could get back his spells in like 4 days. Of course, the problem with this from a DM perspective is that you are beating your own nose against a brick wall in order to try to keep the power level of a PC down. It's not a fun solution as a DM, because you don't necessarily want play to stop and to skip every other day or two days in a living world. You want the story to go on at a good pace. You're saddling the PC with problems that are bigger problems for the PC than the NPC, and I do want to point out that this was done on purpose. Or in short, M-U was designed as an NPC class. So much of 1e AD&D is, "NPCs and PCs play by different rules", and PC spellcasters in particular were basically told, "You'll never really have the resources or ability to be cool like an NPC" while PC's fighters were definitely steered toward, "You can be cool like an NPC." Because in Gygax's mind, wizards were not protagonists but quest givers and plot devices, because that's how they mostly showed up in the fiction he was familiar with. But I do want to point out how incoherent it is at one level to say that it is a low magic world, and also for those to be the procedures for crafting and recharging wands. But that's again with the idea that it's OK for magic to be pervasive as long as it is siloed off to the realm of powerful NPCs, who can be 16th level clerics or 18th level M-Us and do those cool things, and you can glibly throw out ideas like "to recharge a wand of conjuration, among other things you just have to bathe it in the blood of every different type of creature it can summon" as if you could arrange that outside the resources of being the DM. [/QUOTE]
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