Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9886300" data-attributes="member: 7026594"><p>Yes, absolutely. From the explanations in the DMG, for example, it was clearly the intent, meant to ensure different M-Us knew different stuff as opposed to just "the best", and to incentivize finding new ones. Fuindordm is right that this was part and parcel of Vancian magic- the struggle and sub-game of finding new spells. M-Us and their sub-classes functionally have their own whole category of treasure to find and be excited by.</p><p></p><p></p><p>Well, and bear in mind that TSR started to limit that power almost immediately. Dropping the unlimited duration and giving it varying duration based on the Intelligence of the victim was the first revision it got, in 1975 Supplement I: Greyhawk.</p><p></p><p></p><p>Good catch on the general rule in 3.5 for holding touch spells! You're incorrect on that last part (I quoted the durations of each, "until discharged" from 3.0 and "instantaneous" from 3.5, both verbatim), but they do work the same despite that wording change, because of the general rule.</p><p></p><p></p><p>I would contend that Expert clarified the intent and made it more explicit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The procedure in 1E is really arcane and not clearly explained. See PH p10.</p><p></p><p>If I read/recall correctly basically each time you get access to a new spell level (including 1st level), you go through that entire spell level in any order you choose, and check whether you can potentially learn each given spell (except Read Magic, which all M-Us automatically start out knowing, and your other three randomly-generated spells in your beginning spell book). Once you hit your Max Spells Known based on your Int score, you stop. If you fail too many rolls and don't meet your Minimum Spells Known then you can re-try failed ones until you hit your minimum, again in whatever order you choose.</p><p></p><p>However there's also some implication that you don't actually check for a given spell until you encounter its formula (on a scroll or in a spell book) in play, so the exact timing is a little ambiguous and the DM needs to figure out how they want to run it.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9886300, member: 7026594"] Yes, absolutely. From the explanations in the DMG, for example, it was clearly the intent, meant to ensure different M-Us knew different stuff as opposed to just "the best", and to incentivize finding new ones. Fuindordm is right that this was part and parcel of Vancian magic- the struggle and sub-game of finding new spells. M-Us and their sub-classes functionally have their own whole category of treasure to find and be excited by. Well, and bear in mind that TSR started to limit that power almost immediately. Dropping the unlimited duration and giving it varying duration based on the Intelligence of the victim was the first revision it got, in 1975 Supplement I: Greyhawk. Good catch on the general rule in 3.5 for holding touch spells! You're incorrect on that last part (I quoted the durations of each, "until discharged" from 3.0 and "instantaneous" from 3.5, both verbatim), but they do work the same despite that wording change, because of the general rule. I would contend that Expert clarified the intent and made it more explicit. :) The procedure in 1E is really arcane and not clearly explained. See PH p10. If I read/recall correctly basically each time you get access to a new spell level (including 1st level), you go through that entire spell level in any order you choose, and check whether you can potentially learn each given spell (except Read Magic, which all M-Us automatically start out knowing, and your other three randomly-generated spells in your beginning spell book). Once you hit your Max Spells Known based on your Int score, you stop. If you fail too many rolls and don't meet your Minimum Spells Known then you can re-try failed ones until you hit your minimum, again in whatever order you choose. However there's also some implication that you don't actually check for a given spell until you encounter its formula (on a scroll or in a spell book) in play, so the exact timing is a little ambiguous and the DM needs to figure out how they want to run it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
Top