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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9886322" data-attributes="member: 4937"><p>They just have to refill what they cast, but since each 4th level or higher spell requires more than an hour, casting only a couple of your higher level spell slots means a whole day of study.</p><p></p><p>The problem is that it is anti-social mechanics. It's not necessarily fun for the group, nor is it necessarily fun for the DM, as it sort of forces you to create stories that don't have a lot of time pressure. And taking time pressure out of a story kills the fun. And it's yet another sort of, "Really, you shouldn't be playing a M-U (or even a caster)" sort of decision, because eventually this "tough choice" is just about not participating. You are asking for a participation death spiral on casters or else you are playing haven/delve formats where Gygax's by the book idea about how if a week passes IRL then a week also passes IRL in game.</p><p></p><p>But why even bring it up, since you generally play below 10th level anyway and play so far from RAW that I have no idea what to say about your game. The mechanic is exponentially punishing. It's not punishing at low levels and doesn't really impact play much. Play above 10th level a lot, by RAW, and then tell me how you like it (either as a GM or player).</p><p></p><p></p><p></p><p>It's pretty easy to add such rules - especially to 1e AD&D where I had back in the day worked on the problem - and in my opinion not including them is not an oversight. Indeed, Gygax explicitly says in the DMG that not including them wasn't an oversight but a deliberate choice, and for the most part it's one I agree with.</p><p></p><p>The problem is that a game that involves levelling up while being a stay at the home time practicing your profession isn't really a roleplaying game. You play it out in spread sheets not in character, and it involves doing nothing for decades as the world moves on without you. It's not social. It's may be a game but it is a stretch to call it "play". As much of a simulationist as I am, I really can't endorse that as a style of play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9886322, member: 4937"] They just have to refill what they cast, but since each 4th level or higher spell requires more than an hour, casting only a couple of your higher level spell slots means a whole day of study. The problem is that it is anti-social mechanics. It's not necessarily fun for the group, nor is it necessarily fun for the DM, as it sort of forces you to create stories that don't have a lot of time pressure. And taking time pressure out of a story kills the fun. And it's yet another sort of, "Really, you shouldn't be playing a M-U (or even a caster)" sort of decision, because eventually this "tough choice" is just about not participating. You are asking for a participation death spiral on casters or else you are playing haven/delve formats where Gygax's by the book idea about how if a week passes IRL then a week also passes IRL in game. But why even bring it up, since you generally play below 10th level anyway and play so far from RAW that I have no idea what to say about your game. The mechanic is exponentially punishing. It's not punishing at low levels and doesn't really impact play much. Play above 10th level a lot, by RAW, and then tell me how you like it (either as a GM or player). It's pretty easy to add such rules - especially to 1e AD&D where I had back in the day worked on the problem - and in my opinion not including them is not an oversight. Indeed, Gygax explicitly says in the DMG that not including them wasn't an oversight but a deliberate choice, and for the most part it's one I agree with. The problem is that a game that involves levelling up while being a stay at the home time practicing your profession isn't really a roleplaying game. You play it out in spread sheets not in character, and it involves doing nothing for decades as the world moves on without you. It's not social. It's may be a game but it is a stretch to call it "play". As much of a simulationist as I am, I really can't endorse that as a style of play. [/QUOTE]
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