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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Mannahnin" data-source="post: 9886349" data-attributes="member: 7026594"><p>For the most part I agree, though I think there are ways it can be done in the right game. </p><p></p><p>As I recall Ars Magica is specifically organized for campaign play to pass in Seasons, during some of which the Magi of the Covenant (and any accompanying Companions and Grogs) may go on adventures and find magics and harvest Vis, and during some of which the Magi stay at home and do research and make magic items and longevity potions and so forth. And there are mechanics for how much experience/skill advancement they can get while home studying, and how much magical stuff they can produce per unit of time, etc. </p><p></p><p>But dovetailing with your thesis about doing it in D&D being anti-social and forcing the Wizard players into reduced or non-participation, I think part of the reason it works in Ars Magica is that the players are ALL expected to have a Magus character as their primary, and/or to go into it with their eyes open if they choose to have a Companion and NOT have a Magus character, so all the players have the same motivation and opportunity for using that downtime and doing magical research and production.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9886349, member: 7026594"] For the most part I agree, though I think there are ways it can be done in the right game. As I recall Ars Magica is specifically organized for campaign play to pass in Seasons, during some of which the Magi of the Covenant (and any accompanying Companions and Grogs) may go on adventures and find magics and harvest Vis, and during some of which the Magi stay at home and do research and make magic items and longevity potions and so forth. And there are mechanics for how much experience/skill advancement they can get while home studying, and how much magical stuff they can produce per unit of time, etc. But dovetailing with your thesis about doing it in D&D being anti-social and forcing the Wizard players into reduced or non-participation, I think part of the reason it works in Ars Magica is that the players are ALL expected to have a Magus character as their primary, and/or to go into it with their eyes open if they choose to have a Companion and NOT have a Magus character, so all the players have the same motivation and opportunity for using that downtime and doing magical research and production. [/QUOTE]
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