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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9886470" data-attributes="member: 4937"><p>Generous. </p><p></p><p>Under my rules if you were under the supervision of a higher level character, you could get it up to a whopping 2 XP per day. IIRC, you could get it up to 3 XP per day if you were willing to pay for superior experience (of whatever that meant for your class) with an outlay of some number of g.p. per level you had attained. This was intended to explain why noble born children or nobles themselves tended to be of higher level. "Paul Atreides" logic was applied.</p><p></p><p>But all I was using it for was explaining world demographics. I was very much not attempting to get players to utilize the rules, though I suppose they could have if any of my campaigns ever reached the "dynastic play" stage.</p><p></p><p></p><p></p><p>Interesting. I'd not hit on the idea of a commoner class until 3e. I did have an idea of making NWPs purchasable with XPs, and that that is how the 0th level fighters that made up a large portion of the population "leveled up".</p><p></p><p>However, I was trending toward moving most 0th level fighters into quite a few NPC classes meant to explain world demographics. You can see hints of that in this old thread:</p><p></p><p>[EMBED content="thread-300112"]https://www.enworld.org/threads/playing-like-celebrim-the-explorer-class.300112/[/EMBED]</p><p></p><p>And this one:</p><p></p><p>[EMBED content="thread-479690"]https://www.enworld.org/threads/playing-like-celebrim-npc-classes.479690/[/EMBED]</p><p></p><p>Notice the "Ordinary Challenges" class ability that derived from my old 1e era thinking.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9886470, member: 4937"] Generous. Under my rules if you were under the supervision of a higher level character, you could get it up to a whopping 2 XP per day. IIRC, you could get it up to 3 XP per day if you were willing to pay for superior experience (of whatever that meant for your class) with an outlay of some number of g.p. per level you had attained. This was intended to explain why noble born children or nobles themselves tended to be of higher level. "Paul Atreides" logic was applied. But all I was using it for was explaining world demographics. I was very much not attempting to get players to utilize the rules, though I suppose they could have if any of my campaigns ever reached the "dynastic play" stage. Interesting. I'd not hit on the idea of a commoner class until 3e. I did have an idea of making NWPs purchasable with XPs, and that that is how the 0th level fighters that made up a large portion of the population "leveled up". However, I was trending toward moving most 0th level fighters into quite a few NPC classes meant to explain world demographics. You can see hints of that in this old thread: [EMBED content="thread-300112"]https://www.enworld.org/threads/playing-like-celebrim-the-explorer-class.300112/[/EMBED] And this one: [EMBED content="thread-479690"]https://www.enworld.org/threads/playing-like-celebrim-npc-classes.479690/[/EMBED] Notice the "Ordinary Challenges" class ability that derived from my old 1e era thinking. [/QUOTE]
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