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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9886998" data-attributes="member: 29398"><p>Everybody kind of has a limit as to how good they can get at any given profession - the old (and quite true) saying that people rise to their level of imcompetence holds sway here.</p><p></p><p>But sure, someone who has been a merchant for many years and has an aptitude for it might well be an expert. And an Orc that's spent many summers raiding and fighting (which, after all, is just adventuring in a different way anyway) could very easily have become equivalent to a mid-level Fighter in terms of martial prowess.</p><p></p><p>Sure, that's what I'm getting at; only some of 'em will earn on average more than 1 xp per day and some will earn less. Same goes for street Thieves, temple Clerics, lab Mages, travelling minstrels, and so forth. And there too, competence limits can apply - the 2nd-level village Cleric might have gone as far as he can in such things given his situation and surroundings, but is content there, happy with his life, and could be a 2nd-level Cleric until he dies of old age.</p><p></p><p>If this guy retires from soldiering at age 50 and doesn't keep his hand in by training others* or just staying fit, I have it that his Fighter skills will decay over time; and wrote up a system for this (filling what I see as another huge hole in the rules: what happens to someone's class skills after retirement).</p><p></p><p>Worth noting that the other game precept violated by these stay-at-homes is formal training rules. That village Cleric probably trained himself, very slowly, over the years (assuming no unusual divine intervention). Ditto a lab Mage: instead of formal fast-track adventurer-style training that takes a week or two, she probably trains herself into a new level over a year or two.</p><p></p><p>* in Game of Thrones, every single member of the Night's Watch that lasts more than a few months is or becomes (the equivalent of) a levelled Fighter or Ranger; and most of them slowly advance in levels the longer they remain there and don't die.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9886998, member: 29398"] Everybody kind of has a limit as to how good they can get at any given profession - the old (and quite true) saying that people rise to their level of imcompetence holds sway here. But sure, someone who has been a merchant for many years and has an aptitude for it might well be an expert. And an Orc that's spent many summers raiding and fighting (which, after all, is just adventuring in a different way anyway) could very easily have become equivalent to a mid-level Fighter in terms of martial prowess. Sure, that's what I'm getting at; only some of 'em will earn on average more than 1 xp per day and some will earn less. Same goes for street Thieves, temple Clerics, lab Mages, travelling minstrels, and so forth. And there too, competence limits can apply - the 2nd-level village Cleric might have gone as far as he can in such things given his situation and surroundings, but is content there, happy with his life, and could be a 2nd-level Cleric until he dies of old age. If this guy retires from soldiering at age 50 and doesn't keep his hand in by training others* or just staying fit, I have it that his Fighter skills will decay over time; and wrote up a system for this (filling what I see as another huge hole in the rules: what happens to someone's class skills after retirement). Worth noting that the other game precept violated by these stay-at-homes is formal training rules. That village Cleric probably trained himself, very slowly, over the years (assuming no unusual divine intervention). Ditto a lab Mage: instead of formal fast-track adventurer-style training that takes a week or two, she probably trains herself into a new level over a year or two. * in Game of Thrones, every single member of the Night's Watch that lasts more than a few months is or becomes (the equivalent of) a levelled Fighter or Ranger; and most of them slowly advance in levels the longer they remain there and don't die. [/QUOTE]
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