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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9887188" data-attributes="member: 29398"><p>Yes to both, but I'm trying to talk RAW here (for once! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>He still uses spell points, I went to wild-card slots.</p><p></p><p>That's just the sort of thing that IMO should slowly earn xp for that stay-at-home NPC. She's probably chucking a few cures around here and there as well when she can, I'd guess.</p><p></p><p>I still have it far slower than that. When I was still on spell points it was 10 minutes per point, capped at 8 hours. Now it's 15 minutes per slot-level (thus a 5th-level slot takes 75 minutes), still capped at 8 hours. Clerics use the same timing only they're praying rather than studying.</p><p></p><p>And this has become quite relevant in the adventure I'm running right now. Party don't want to operate during darkness because of all the nasty undead, but their overnight rest keeps getting interrupted so they're not getting enough rest to recover spells (or hit points) unless they sleep in well into the daylight hours. Result: they don't have time to fully reload during daylight, forcing them to choose between taking the day off or going out with only partial spells available.</p><p></p><p>There's a long-running character in the game I play in that'd like to hear about this. His whole schtick is creating potions out of herbs.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9887188, member: 29398"] Yes to both, but I'm trying to talk RAW here (for once! :) ). He still uses spell points, I went to wild-card slots. That's just the sort of thing that IMO should slowly earn xp for that stay-at-home NPC. She's probably chucking a few cures around here and there as well when she can, I'd guess. I still have it far slower than that. When I was still on spell points it was 10 minutes per point, capped at 8 hours. Now it's 15 minutes per slot-level (thus a 5th-level slot takes 75 minutes), still capped at 8 hours. Clerics use the same timing only they're praying rather than studying. And this has become quite relevant in the adventure I'm running right now. Party don't want to operate during darkness because of all the nasty undead, but their overnight rest keeps getting interrupted so they're not getting enough rest to recover spells (or hit points) unless they sleep in well into the daylight hours. Result: they don't have time to fully reload during daylight, forcing them to choose between taking the day off or going out with only partial spells available. There's a long-running character in the game I play in that'd like to hear about this. His whole schtick is creating potions out of herbs. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Things that can't be Fixed in 1e AD&D
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