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Three Things that can't be Fixed in 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9887191" data-attributes="member: 4937"><p>I think that's our point exactly. </p><p></p><p></p><p></p><p>I wouldn't say that it made it easy or fast except in the cases of the most trivial sorts of items. I would say that it didn't have a fully balanced system for judging the cost of the items and that PCs naturally exploited loopholes in the rules, but magic items in 3e cost time, money, and XP in non-trivial amounts. In fact, I had players complain that one of the problems they had playing the Wizard was that it had a hidden leveling penalty, in that in order to survive it had to invest in creation of scrolls, but that investment over time put it behind the rest of the party. They aren't wrong, though that is hardly in my opinion the problem with the class which is simply it's squishy.</p><p></p><p></p><p></p><p>And that's exactly what we see in published works going all the way back to 1e - a setting absolutely awash in magic items. How many are to be found in the Caves of Chaos, or the nearby Keep? How many are to be found in the Village of Homlet or the Temple of Elemental Evil. In practice, the setting is awash in magic items.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9887191, member: 4937"] I think that's our point exactly. I wouldn't say that it made it easy or fast except in the cases of the most trivial sorts of items. I would say that it didn't have a fully balanced system for judging the cost of the items and that PCs naturally exploited loopholes in the rules, but magic items in 3e cost time, money, and XP in non-trivial amounts. In fact, I had players complain that one of the problems they had playing the Wizard was that it had a hidden leveling penalty, in that in order to survive it had to invest in creation of scrolls, but that investment over time put it behind the rest of the party. They aren't wrong, though that is hardly in my opinion the problem with the class which is simply it's squishy. And that's exactly what we see in published works going all the way back to 1e - a setting absolutely awash in magic items. How many are to be found in the Caves of Chaos, or the nearby Keep? How many are to be found in the Village of Homlet or the Temple of Elemental Evil. In practice, the setting is awash in magic items. [/QUOTE]
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Three Things that can't be Fixed in 1e AD&D
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