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<blockquote data-quote="AbdulAlhazred" data-source="post: 7006174" data-attributes="member: 82106"><p>Yeah, that's what I would do. In HoML I assigned damage dice to classes, instead of weapons, so strikers generally get a d12, most defenders and leaders are getting d10, some lower damage leaders and defenders get d8, and most controllers get d6, though some of those have a d8 as well. </p><p></p><p>It really simplifies things! Much less looking up exactly what dice to throw at the table. It also gives a lot more flexibility in weapon choices. Each weapon adds a damage bonus of from 1-3 points, but since it only applies once to the total damage roll instead of improving ALL the damage dice of weapon attacks as it does in 4e, its a lot more palatable to wield a dagger, the most you can lose is 2 points of damage vs some large weapon. OTOH for low level PCs generally wielding [W] damage attacks in 4e the difference in HoML is about the same (IE a d6 vs a d12 is 2 points of damage in that case, which is the same as the difference in HoML between a dagger and a great sword).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7006174, member: 82106"] Yeah, that's what I would do. In HoML I assigned damage dice to classes, instead of weapons, so strikers generally get a d12, most defenders and leaders are getting d10, some lower damage leaders and defenders get d8, and most controllers get d6, though some of those have a d8 as well. It really simplifies things! Much less looking up exactly what dice to throw at the table. It also gives a lot more flexibility in weapon choices. Each weapon adds a damage bonus of from 1-3 points, but since it only applies once to the total damage roll instead of improving ALL the damage dice of weapon attacks as it does in 4e, its a lot more palatable to wield a dagger, the most you can lose is 2 points of damage vs some large weapon. OTOH for low level PCs generally wielding [W] damage attacks in 4e the difference in HoML is about the same (IE a d6 vs a d12 is 2 points of damage in that case, which is the same as the difference in HoML between a dagger and a great sword). [/QUOTE]
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