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Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)
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<blockquote data-quote="Veep" data-source="post: 6707763" data-attributes="member: 6793297"><p><strong><p style="text-align: center"><span style="font-size: 18px">Multiclassing: How Others Hunt</span></p><p></strong></p><p>Here are some notes on useful things your Ranger may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, Black or higher synergies only here.</p><p></p><p>As for hybrids? My advice is they're usually not worth it for a Ranger concept; your abilities are very well suited to what you do, and the other classes don't really offer all that much (especially in power selection). That said, Cleric, Swordmage, and Rogue can make for some interesting Hybrid combos.</p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong>Any Divine Class</strong></span></p> <p style="text-align: center"><span style="font-size: 18px"><strong></strong></span></p><p></p><p></p><p>While not an actual multiclass, it does recollect the options you get by taking any Divine Multiclass feat.</p><p></p><p><strong>Feats</strong></p><p> </p><p><span style="color: #0000ff">Radiant Hunter</span> (Heroic Tier - D 371) - While it may not be that significant by itself, this can allow you to take advantage of the Morninglord's feature without having to fork over the gold for those oh-so-expensive Radiant weapons.</p><p> </p><p></p><p><strong>Paragon Paths</strong></p><p> </p><p><span style="color: #00ccff">Morninglord</span> (FRPG) - A prime path indeed, this can combine with Radiant weapons or the Radiant Hunter feat for an effective +10 to damage to all your (and your allies') hits. The Path powers are of limited use at best, but that's not too steep a price IMHO.</p><p> </p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong>Any Primal Class</strong></span></p><p></p><p>While not a multiclass per se, this category is here to collect all the options available to you by taking any of the primal Multiclass Feats.</p><p></p><p><strong>Feats</strong></p><p> </p><p><span style="color: #0000ff">Reckless Charge</span> (Heroic Tier - PrP) - An extra +1 to hit while charging is greatly appreciated by some Rangers.</p><p></p><p>Second Skin (Epic Tier - PrP) - It's a better bonus than Armor Specialization (Hide), but it's also more Constitution-intensive. It's probably not enough to keep you in Hide if you're focusing heavily on Constitution, though.</p><p> </p><p></p><p><strong>Epic Destinies</strong></p><p> <span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Reincarnate Champion</span> (PrP) - Do you like someone else's racial support, but are turned off at the lame synergy the race itself has with your class? Look no further than this Epic Destiny to patch that up. Not quite at the level of Demigod IMHO, but still a very cool choice.</p><p> </p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><strong>Any Psionic Class</strong></strong></span></p><p></p><p>Not an actual multiclass, but it does collect options available to you by taking any Multiclass feat belonging to a psionic class.</p><p></p><p><strong>Epic Destinies</strong></p><p> </p><p><strong><span style="color: #0000ff">Master of Moments</span> (PsP)</strong> - This Epic Destiny offers huge helpings of additional actions to the traditionally action-starved Ranger, making you potentially much more dangerous.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong>Assassin</strong></span></p> <p style="text-align: center"><span style="font-size: 18px"><strong></strong></span></p><p></p><p></p><p>You'll find little to entice you in the attack powers here: the main draw of the MC is the ability to use a Ki Focus for your weapon attacks, which in turn can result in a significant advantage for your item economy later on.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><span style="color: #0000ff">Shadow Initiate</span> (D 382) - A great draw for the ability to use Ki Foci and, it brings a nice little extra damage spike once per encounter in the two free shrouds.</p><p> </p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong>Avenger</strong></span></p><p></p><p>This is an interesting Multiclass option; you won't find much in the attack powers, but the Utilities are very solid and the entry feat itself is awesome.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><span style="color: #0000ff">Disciple of Divine Wrath</span> (PHB 2) - Though you get no choice in the skill you get with this feat (and Religion keys off a dumpstat), the true meat of this feat lies in the fact that if you isolate your enemy (which is what you want to do as a Melee Ranger in order to use Prime Punisher), you get 2 turns of automatic rerolls. That's crazy good.</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p>Enduring Spirit (L2, Utility - DP) - +4 to all defenses, just when you need it most. Not a bad pick.</p><p></p><p><span style="color: #0000ff">Aspect of Agility</span> (L6, Utility - PHB 2) - You get a solid shift and a defensive buff as the cherry on top. Nice.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #0000ff">Barbarian</span></strong></span></p><p></p><p>Another Multiclass option that is very appealing, it grants Melee Rangers access to a fellow multi-attacker's power suite, and that is very promising.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><span style="color: #0000ff">Berserker's Fury</span> (PHB 2) - A free +2 to damage for a whole encounter in addition to the free skill? All right!</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p><span style="color: #00ccff">Storm of Blades</span> (L13, Encounter - PHB 2) - You essentially get Blade Cascade Lite, every encounter. Awesome.</p><p></p><p><span style="color: #00ccff">Hurricane of Blades</span> (L27, Encounter - PHB 2) - This power alone justifies MCing into this class.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><strong>Bravo</strong></strong></span></p><p></p><p>Another MC option with a good entry benefit, though I'm not exactly wowed by the rest of it.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><strong><span style="color: #0000ff">Bravo</span> (D 373)</strong> - +2 to hit and +2 to damage for two turns can be a respectable self-buff, though its costing a minor action can conflict with what is a rather action-starved class.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #0000ff"><strong>Cleric</strong></span></strong></span></p><p></p><p>A surprisingly powerful MC option, this can actually offer a couple of options for the right kind of Ranger, especially those looking to spend much of their time in heavy armor.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><strong><span style="color: #00ccff">Divine Healer</span> (DP)</strong> - The feat itself won't blow you away - what will do that is the fact that you can swap Healer's Lore for the vastly superior Battle Cleric's Lore. Great AC, here we come!</p><p></p><p><strong>Initiate of the Faith (PHB)</strong> - While Religion is not all that hot as far as skill training is concerned, an emergency healing power is welcome on a Ranger.</p><p> </p><p></p><p><strong>Feats</strong></p><p> </p><p><strong><span style="color: #00ccff">Radiant Advantage</span> (Epic Tier - DP)</strong> - While it does come in late, this presents a very viable alternative to the Permafrost combo on a Ranger, especially one focusing on Melee and Ranged combat simultaneously.</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p><strong><span style="color: #00ccff">Cloak of Courage</span> (L16, Utility - DP)</strong> - A large amount of temps for your entire party. While rather lackluster in combat, it's amazing when used out of combat (my recommendation is just after every short rest). Someone in your party should have this, and it's not like our L16 Utilities are much to write home about.</p><p> </p><p></p><p><strong>Paragon Paths</strong></p><p> </p><p><strong><span style="color: #0000ff">Tactical Warpriest</span> (PHB) </strong>- A pretty neat path, it offers a meaty nova buff as the prime incentive, but a bump to AC and some decent powers don't hurt, either.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #0000ff">Fighter</span></strong></span></p><p></p><p>This Multiclass path is pretty awesome for Melee Rangers, because of the very offensively-oriented Paragon Paths and other goodies you can swap for.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><span style="color: #00ccff">Battle Awareness</span> (MP) - A free skill, and an additional attack once per encounter? That's a great deal for a Multiclass feat.</p><p></p><p><span style="color: #0000ff">Cyclone Warrior</span> (MP 2) - Some big damage for one round per encounter for the Light Armor Melee Rangers in the audience, plus a free skill. I'd take that feat.</p><p></p><p>Student of the Sword (PHB) - A +1 bonus to hit with a certain style of weapon and a mark after the attack is nifty (as is the free skill), but it's just not as good as the other feats.</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p><span style="color: #00ccff">Rain of Blows</span> (L3, Encounter - PHB) - If you like Flails, Light Blades, or Spears, this power is the first triple-hitter you'll get in a long time. While it's not that much better than Twin Strike out of the gate, give it time to grow and you won't be disappointed.</p><p></p><p>Rain of Steel (L5, Daily - PHB) - If you're looking to boost your DPR value for an entire encounter, this will help.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span><span style="color: #0000ff">Reaper's Stance</span> (L25, Daily - PHB) - Essentially the same as Rain of Steel, with ongoing 10 damage tacked on. Even sweeter.</p><p> </p><p></p><p><strong>Paragon Paths</strong></p><p> </p><p><span style="color: #0000ff">Doomguard Marauder</span> (MOTP) - This path's ability to punch through resistances and its very strong AP damage boost make this a promising choice for those builds who rely heavily on elemental damage, especially ones like Genasi.</p><p></p><p><span style="color: #0000ff">Kensei</span> (PHB) - While the powers are lackluster for you overall (especially the frankly terrible Masterstroke, which is essentially Careful Attack as an Encounter power), a +1 untyped bonus to hit and +4 to damage are excellent features for a Melee Ranger, regardless of the weapon wielded.</p><p></p><p><strong><span style="color: #0000ff">Kulkor Arms Master</span> (MP 2)</strong> - This Paragon Path is going to require you to jump through a couple of hoops in order to use it effectively, but the extra damage generate is worth your while.</p><p></p><p><span style="color: #00ccff">Shock Trooper</span> (MP) - If you like this path, you're likely a Melee Ranger who happens to wield off-hand weapons. It has some very nice perks, including a brutal 3-hit Encounter power, an increase in weapon damage dice, and your Dexterity in damage when you have CA. A nice choice, if a bit niche.</p><p> </p><p></p><p><strong>Epic Destinies</strong></p><p> </p><p><span style="color: #0000ff">Eternal Defender</span> (MP) - Despite the name, this is a Striker Epic Destiny through and through; every aspect of it focuses on your Melee offense. Not quite as good as Demigod for Melee Rangers, but a very viable choice.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: #0000ff">Rogue</span></strong></span></p><p></p><p>This multiclass option is a pretty decent choice for Rangers, though not quite as sweet as Fighter is because of the restricted weapon selection (it's also rather markedly more open to Melee Rangers than it is for Ranged Rangers). There are some nice goodies you can pick up here, though.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><span style="color: #0000ff">Sneak of Shadows</span> (PHB) - You get Thievery (which is a good skill for Archers, since they most definitely have the Dexterity for it), and you get an Encounter version of Sneak Attack. Not bad at all.</p><p> </p><p></p><p><strong>Feats</strong></p><p> </p><p><strong><span style="color: #0000ff">Deadeye Slinger</span> (Heroic Tier - MP 2)</strong> - If you're a Sling user, this makes your weapon choice look a heck of a lot better.</p><p></p><p><span style="color: #0000ff">Prime Slayer</span> (Paragon Tier - MP) - While it is also an Elf racial feat, it effectively hands out +2 damage to your Prime Shot on Ranged attakcs. Nice to have on an Archer.</p><p></p><p>Slaying Action (Heroic Tier - MP) - Sneak Attack out-damages your Hunter's Quarry pretty handily, so getting an extra dose of it on nova turn is a solid benefit.</p><p></p><p><span style="color: #0000ff">Treetop Sniper</span> (Heroic Tier - MP 2) - Do you like the Rogue's power selection, but can't bear to part ways with your beloved Greatbow? Well, then here's the feat for you (if you're an Elf, that is).</p><p></p><p><span style="color: #00ccff">Two-Fisted Shooter</span> (Heroic Tier - MP) - If you were planning on dual-wielding Hand Crossbows, there's no question that you want this feat.</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p>Tumble (L2, Utility - PHB) - An on-demand shift for your speed. Bear in mind you need Acrobatics training for it.</p><p></p><p><span style="color: #0000ff">Ignoble Escape</span> (L6, Utility - PHB) - Lets you shift your speed, and ditch some marks while you're at it. Nice enough.</p><p></p><p><span style="color: #00ccff">Snap Shot</span> (L7, Encounter - MP) - With the right weapon, you get a minor action attack on a Ranged Ranger by picking up this power, and how is that a bad thing?</p><p></p><p><span style="color: #0000ff">Hide in Plain Sight</span> (L16, Utility - PHB) - Permanent invisibility, as long as you stay still. Great for keeping yourself from being targeted effectively.</p><p></p><p><span style="color: #00ccff">Tumbling Strike</span> (L17, Encounter - D 381) - So... this deals more weapon damage than any of your minor action smacks, AND you get to shift your speed too?! This is about as good a power as you can get.</p><p> </p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong>Swordmage</strong></span></p><p></p><p>While it's not the most intuitive choice, and it will require you to plunk down a couple of points (or a racial stat bump) in Intelligence, this MC option has a nice amount of goodies available to you.</p><p></p><p><strong>Entry Feats</strong></p><p> </p><p><strong>Blade Initiate (FRPG)</strong> - While Swordmage Warding is nowhere near as formidable when your off hand is occupied, you need this feat to access the other things this MC path has to offer, and it's not like +1 AC for an entire encounter is detrimental. </p><p> </p><p></p><p><strong>Feats</strong></p><p> </p><p><strong><span style="color: #0000ff">Eladrin Swordmage Advance</span> (Paragon Tier - AP)</strong> - Essentially, this turns your racial power into those minor action attack swings we're all so fond of. Nice to have.</p><p> </p><p></p><p><strong>Powers</strong></p><p> </p><p><strong><span style="color: #00ccff">Borrowed Confidence</span> (L16, Utility - AP)</strong> - In a word, amazing. With as many attacks as you make, getting a turn's worth of re-rolls every single fight goes a long, long way.</p><p></p><p><strong><span style="color: #0000ff">Quicksilver Blade</span> (L25, Daily - FRPG)</strong> - Minor action attacks for an entire encounter? I can think of many worse things to get with a power-swap Daily.</p><p> </p><p></p><p><strong>Paragon Paths</strong></p><p> </p><p><strong><span style="color: #0000ff">Malec-Keth Janissary</span> (MOTP)</strong> - Let's not mince words here - you're here for the elemental damage on all your attacks. I can think of many nice things you can do with such a boon.</p></blockquote><p></p>
[QUOTE="Veep, post: 6707763, member: 6793297"] [B][CENTER][SIZE=5]Multiclassing: How Others Hunt[/SIZE][/CENTER][/B] Here are some notes on useful things your Ranger may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, Black or higher synergies only here. As for hybrids? My advice is they're usually not worth it for a Ranger concept; your abilities are very well suited to what you do, and the other classes don't really offer all that much (especially in power selection). That said, Cleric, Swordmage, and Rogue can make for some interesting Hybrid combos. [CENTER][Size=5][b]Any Divine Class [/b][/size][/CENTER] While not an actual multiclass, it does recollect the options you get by taking any Divine Multiclass feat. [b]Feats[/b] [COLOR=#0000ff]Radiant Hunter[/COLOR] (Heroic Tier - D 371) - While it may not be that significant by itself, this can allow you to take advantage of the Morninglord's feature without having to fork over the gold for those oh-so-expensive Radiant weapons. [b]Paragon Paths[/b] [COLOR=#00ccff]Morninglord[/COLOR] (FRPG) - A prime path indeed, this can combine with Radiant weapons or the Radiant Hunter feat for an effective +10 to damage to all your (and your allies') hits. The Path powers are of limited use at best, but that's not too steep a price IMHO. [CENTER][Size=5][b]Any Primal Class[/b][/size][/CENTER] While not a multiclass per se, this category is here to collect all the options available to you by taking any of the primal Multiclass Feats. [b]Feats[/b] [COLOR=#0000ff]Reckless Charge[/COLOR] (Heroic Tier - PrP) - An extra +1 to hit while charging is greatly appreciated by some Rangers. Second Skin (Epic Tier - PrP) - It's a better bonus than Armor Specialization (Hide), but it's also more Constitution-intensive. It's probably not enough to keep you in Hide if you're focusing heavily on Constitution, though. [b]Epic Destinies[/b] [COLOR=#0000ff] Reincarnate Champion[/COLOR] (PrP) - Do you like someone else's racial support, but are turned off at the lame synergy the race itself has with your class? Look no further than this Epic Destiny to patch that up. Not quite at the level of Demigod IMHO, but still a very cool choice. [CENTER][Size=5][b][b]Any Psionic Class[/b][/b][/size][/CENTER] Not an actual multiclass, but it does collect options available to you by taking any Multiclass feat belonging to a psionic class. [b]Epic Destinies[/b] [b][COLOR=#0000ff]Master of Moments[/COLOR] (PsP)[/b] - This Epic Destiny offers huge helpings of additional actions to the traditionally action-starved Ranger, making you potentially much more dangerous. [CENTER][Size=5][b]Assassin [/b][/size][/CENTER] You'll find little to entice you in the attack powers here: the main draw of the MC is the ability to use a Ki Focus for your weapon attacks, which in turn can result in a significant advantage for your item economy later on. [b]Entry Feats[/b] [COLOR=#0000ff]Shadow Initiate[/COLOR] (D 382) - A great draw for the ability to use Ki Foci and, it brings a nice little extra damage spike once per encounter in the two free shrouds. [CENTER][Size=5][b]Avenger[/b][/size][/CENTER] This is an interesting Multiclass option; you won't find much in the attack powers, but the Utilities are very solid and the entry feat itself is awesome. [b]Entry Feats[/b] [COLOR=#0000ff]Disciple of Divine Wrath[/COLOR] (PHB 2) - Though you get no choice in the skill you get with this feat (and Religion keys off a dumpstat), the true meat of this feat lies in the fact that if you isolate your enemy (which is what you want to do as a Melee Ranger in order to use Prime Punisher), you get 2 turns of automatic rerolls. That's crazy good. [b]Powers[/b] Enduring Spirit (L2, Utility - DP) - +4 to all defenses, just when you need it most. Not a bad pick. [COLOR=#0000ff]Aspect of Agility[/COLOR] (L6, Utility - PHB 2) - You get a solid shift and a defensive buff as the cherry on top. Nice. [CENTER][Size=5][b][COLOR=#0000ff]Barbarian[/COLOR][/b][/size][/CENTER] Another Multiclass option that is very appealing, it grants Melee Rangers access to a fellow multi-attacker's power suite, and that is very promising. [b]Entry Feats[/b] [COLOR=#0000ff]Berserker's Fury[/COLOR] (PHB 2) - A free +2 to damage for a whole encounter in addition to the free skill? All right! [b]Powers[/b] [COLOR=#00ccff]Storm of Blades[/COLOR] (L13, Encounter - PHB 2) - You essentially get Blade Cascade Lite, every encounter. Awesome. [COLOR=#00ccff]Hurricane of Blades[/COLOR] (L27, Encounter - PHB 2) - This power alone justifies MCing into this class. [CENTER][Size=5][b][b]Bravo[/b][/b][/size][/CENTER] Another MC option with a good entry benefit, though I'm not exactly wowed by the rest of it. [b]Entry Feats[/b] [b][COLOR=#0000ff]Bravo[/COLOR] (D 373)[/b] - +2 to hit and +2 to damage for two turns can be a respectable self-buff, though its costing a minor action can conflict with what is a rather action-starved class. [CENTER][Size=5][b][COLOR=#0000ff][b]Cleric[/b][/COLOR][/b][/size][/CENTER] A surprisingly powerful MC option, this can actually offer a couple of options for the right kind of Ranger, especially those looking to spend much of their time in heavy armor. [b]Entry Feats[/b] [b][/b] [b][COLOR=#00ccff]Divine Healer[/COLOR] (DP)[/b] - The feat itself won't blow you away - what will do that is the fact that you can swap Healer's Lore for the vastly superior Battle Cleric's Lore. Great AC, here we come! [b]Initiate of the Faith (PHB)[/b] - While Religion is not all that hot as far as skill training is concerned, an emergency healing power is welcome on a Ranger. [b]Feats[/b] [b][COLOR=#00ccff]Radiant Advantage[/COLOR] (Epic Tier - DP)[/b] - While it does come in late, this presents a very viable alternative to the Permafrost combo on a Ranger, especially one focusing on Melee and Ranged combat simultaneously. [b]Powers[/b] [b][COLOR=#00ccff]Cloak of Courage[/COLOR] (L16, Utility - DP)[/b] - A large amount of temps for your entire party. While rather lackluster in combat, it's amazing when used out of combat (my recommendation is just after every short rest). Someone in your party should have this, and it's not like our L16 Utilities are much to write home about. [b]Paragon Paths[/b] [b][COLOR=#0000ff]Tactical Warpriest[/COLOR] (PHB) [/b]- A pretty neat path, it offers a meaty nova buff as the prime incentive, but a bump to AC and some decent powers don't hurt, either. [CENTER][Size=5][b][COLOR=#0000ff]Fighter[/COLOR][/b][/size][/CENTER] This Multiclass path is pretty awesome for Melee Rangers, because of the very offensively-oriented Paragon Paths and other goodies you can swap for. [b]Entry Feats[/b] [COLOR=#00ccff]Battle Awareness[/COLOR] (MP) - A free skill, and an additional attack once per encounter? That's a great deal for a Multiclass feat. [COLOR=#0000ff]Cyclone Warrior[/COLOR] (MP 2) - Some big damage for one round per encounter for the Light Armor Melee Rangers in the audience, plus a free skill. I'd take that feat. Student of the Sword (PHB) - A +1 bonus to hit with a certain style of weapon and a mark after the attack is nifty (as is the free skill), but it's just not as good as the other feats. [b]Powers[/b] [COLOR=#00ccff]Rain of Blows[/COLOR] (L3, Encounter - PHB) - If you like Flails, Light Blades, or Spears, this power is the first triple-hitter you'll get in a long time. While it's not that much better than Twin Strike out of the gate, give it time to grow and you won't be disappointed. Rain of Steel (L5, Daily - PHB) - If you're looking to boost your DPR value for an entire encounter, this will help. [COLOR=#0000ff] [/COLOR][COLOR=#0000ff]Reaper's Stance[/COLOR] (L25, Daily - PHB) - Essentially the same as Rain of Steel, with ongoing 10 damage tacked on. Even sweeter. [b]Paragon Paths[/b] [COLOR=#0000ff]Doomguard Marauder[/COLOR] (MOTP) - This path's ability to punch through resistances and its very strong AP damage boost make this a promising choice for those builds who rely heavily on elemental damage, especially ones like Genasi. [COLOR=#0000ff]Kensei[/COLOR] (PHB) - While the powers are lackluster for you overall (especially the frankly terrible Masterstroke, which is essentially Careful Attack as an Encounter power), a +1 untyped bonus to hit and +4 to damage are excellent features for a Melee Ranger, regardless of the weapon wielded. [b][COLOR=#0000ff]Kulkor Arms Master[/COLOR] (MP 2)[/b] - This Paragon Path is going to require you to jump through a couple of hoops in order to use it effectively, but the extra damage generate is worth your while. [COLOR=#00ccff]Shock Trooper[/COLOR] (MP) - If you like this path, you're likely a Melee Ranger who happens to wield off-hand weapons. It has some very nice perks, including a brutal 3-hit Encounter power, an increase in weapon damage dice, and your Dexterity in damage when you have CA. A nice choice, if a bit niche. [b]Epic Destinies[/b] [COLOR=#0000ff]Eternal Defender[/COLOR] (MP) - Despite the name, this is a Striker Epic Destiny through and through; every aspect of it focuses on your Melee offense. Not quite as good as Demigod for Melee Rangers, but a very viable choice. [CENTER][Size=5][b][COLOR=#0000ff]Rogue[/COLOR][/b][/size][/CENTER] This multiclass option is a pretty decent choice for Rangers, though not quite as sweet as Fighter is because of the restricted weapon selection (it's also rather markedly more open to Melee Rangers than it is for Ranged Rangers). There are some nice goodies you can pick up here, though. [b]Entry Feats[/b] [COLOR=#0000ff]Sneak of Shadows[/COLOR] (PHB) - You get Thievery (which is a good skill for Archers, since they most definitely have the Dexterity for it), and you get an Encounter version of Sneak Attack. Not bad at all. [b]Feats[/b] [b][COLOR=#0000ff]Deadeye Slinger[/COLOR] (Heroic Tier - MP 2)[/b] - If you're a Sling user, this makes your weapon choice look a heck of a lot better. [b][/b][COLOR=#0000ff]Prime Slayer[/COLOR] (Paragon Tier - MP) - While it is also an Elf racial feat, it effectively hands out +2 damage to your Prime Shot on Ranged attakcs. Nice to have on an Archer. Slaying Action (Heroic Tier - MP) - Sneak Attack out-damages your Hunter's Quarry pretty handily, so getting an extra dose of it on nova turn is a solid benefit. [COLOR=#0000ff]Treetop Sniper[/COLOR] (Heroic Tier - MP 2) - Do you like the Rogue's power selection, but can't bear to part ways with your beloved Greatbow? Well, then here's the feat for you (if you're an Elf, that is). [COLOR=#00ccff]Two-Fisted Shooter[/COLOR] (Heroic Tier - MP) - If you were planning on dual-wielding Hand Crossbows, there's no question that you want this feat. [b][/b] [b]Powers[/b] Tumble (L2, Utility - PHB) - An on-demand shift for your speed. Bear in mind you need Acrobatics training for it. [COLOR=#0000ff]Ignoble Escape[/COLOR] (L6, Utility - PHB) - Lets you shift your speed, and ditch some marks while you're at it. Nice enough. [COLOR=#00ccff]Snap Shot[/COLOR] (L7, Encounter - MP) - With the right weapon, you get a minor action attack on a Ranged Ranger by picking up this power, and how is that a bad thing? [COLOR=#0000ff]Hide in Plain Sight[/COLOR] (L16, Utility - PHB) - Permanent invisibility, as long as you stay still. Great for keeping yourself from being targeted effectively. [COLOR=#00ccff]Tumbling Strike[/COLOR] (L17, Encounter - D 381) - So... this deals more weapon damage than any of your minor action smacks, AND you get to shift your speed too?! This is about as good a power as you can get. [CENTER][Size=5][b]Swordmage[/b][/size][/CENTER] While it's not the most intuitive choice, and it will require you to plunk down a couple of points (or a racial stat bump) in Intelligence, this MC option has a nice amount of goodies available to you. [b]Entry Feats[/b] [b]Blade Initiate (FRPG)[/b] - While Swordmage Warding is nowhere near as formidable when your off hand is occupied, you need this feat to access the other things this MC path has to offer, and it's not like +1 AC for an entire encounter is detrimental. [b]Feats[/b] [b][COLOR=#0000ff]Eladrin Swordmage Advance[/COLOR] (Paragon Tier - AP)[/b] - Essentially, this turns your racial power into those minor action attack swings we're all so fond of. Nice to have. [b]Powers[/b] [b][COLOR=#00ccff]Borrowed Confidence[/COLOR] (L16, Utility - AP)[/b] - In a word, amazing. With as many attacks as you make, getting a turn's worth of re-rolls every single fight goes a long, long way. [b][COLOR=#0000ff]Quicksilver Blade[/COLOR] (L25, Daily - FRPG)[/b] - Minor action attacks for an entire encounter? I can think of many worse things to get with a power-swap Daily. [b]Paragon Paths[/b] [b][COLOR=#0000ff]Malec-Keth Janissary[/COLOR] (MOTP)[/b] - Let's not mince words here - you're here for the elemental damage on all your attacks. I can think of many nice things you can do with such a boon. [/QUOTE]
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Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)
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