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Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)
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<blockquote data-quote="Veep" data-source="post: 6707766" data-attributes="member: 6793297"><p style="text-align: center"><span style="font-size: 18px"><strong>Tips & Tricks: Advice for the Hunt</strong></span></p><p></p><p><span style="font-size: 18px"><strong>Combo 1: One-on-One Fighting</strong></span></p><p></p><p>Piece 1: Prime Shot (Ranger Bonus Feature, PHB)</p><p>Piece 2: Prime Punisher (Ranger Paragon Tier Feat, D 373)</p><p>Piece 3: Prime Quarry (Ranger Paragon Tier Feat, MP)</p><p>Piece 4: Called Shot (Ranger Paragon Tier Feat, D 368)</p><p>Piece 5 (optional): Cunning Stalker (Heroic Tier Feat, HotFk)</p><p>Piece 6 (optional, replaces Piece 3): Improved Prime Shot (Ranger Epic Tier Feat, MP)</p><p></p><p>Sequence:</p><p>Move Action - Walk up to an enemy none of your allies have engaged.</p><p>Minor Action - Use Hunter's Quarry on that enemy (only necessary if you don't have Piece 6).</p><p>Standard Action - Attack.</p><p></p><p>Description: A combination that is not readily apparent at first glance, this combination gives Melee Rangers a strong reason to go for combat alone: it offers +2 to hit and +5 to damage versus the +2 to hit flanking's Combat Advantage would give you. To boot, it stacks with Frostcheese's eternal Combat Advantage to make you formidable indeed. Some of the optional pieces come highly recommended, since Cunning Stalker nets you combat advantage under slightly tighter (but still viable) circumstances, and Improved Prime Shot eliminates the need for Hunter's Quarry.</p><p></p><p><span style="font-size: 18px"><strong>Combo 2: Permafrost</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p></p><p>Piece 1: Wintertouched (Heroic Tier Feat, PHB)</p><p>Piece 2: Lasting Frost (Paragon Tier Feat, PHB)</p><p>Piece 3: Frost Weapon (Weapon Property, Any Weapon, PHB)</p><p>Piece 4 (optional): Siberys Shard of Merciless Cold (Dragonshard Augment, EPG)</p><p>Piece 5 (optional): Gloves of Ice (Hands Slot Item, AV 2)</p><p><strong>Piece 6 (optional):</strong> Silvery Glow (Heroic Tier Feat, D 386)</p><p></p><p>Sequence:</p><p>Free Action - Use the At-Will Power on the Frost Weapon (turns all damage dealt by the weapon into cold damage, adds the Cold keyword to the attack).</p><p></p><p>Description: A nice and straightforward combo, Lasting Frost will combine with Frost Weapons to add cold vulnerability 5 to each hit, and Wintertouched gives you combat advantage as the cherry on top. This combo lasts so long as you keep hitting, and can be further enhanced by the optional pieces (which add more cold damage).</p><p></p><p><span style="font-size: 18px"><strong>Combo 3: Superstorm</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p></p><p>Piece 1: Deadly Draw (Heroic Tier Feat, PHB 3)</p><p>Piece 2: Mark of Storm (Heroic Tier Feat, EPG)</p><p>Piece 3: Lightning Weapon (Weapon Property, Any Weapon, PHB)</p><p>Piece 4 (optional): Eberron Shard of Lightning (Dragonshard Augment, EPG)</p><p></p><p>Sequence:</p><p>Free Action - Use the At-Will Power on the Lightning Weapon (turns all damage dealt by the weapon into lightning damage, adds the Lightning keyword to the attack).</p><p></p><p>Description: A rather interesting Melee combination, this involves using Mark of Storm and a Lightning weapon to constantly slide an enemy adjacent to you, which will in turn trigger Deadly Draw and hand you a permanent source of combat advantage, provided you keep hitting. The optional piece offers you some nice extra damage.</p><p></p><p><span style="font-size: 18px"><strong><strong>Combo 4: Mind Games</strong></strong></span></p><p></p><p><strong>Piece 1:</strong> Githyanki Silver Weapon (Weapon Property, Heavy Blade, MOTP)</p><p><strong>Piece 2:</strong> Psychic Lock (Paragon Tier Feat, PHB)</p><p><strong>Piece 3 (optional):</strong> Headband of Intellect (Head Slot Item, AV)</p><p><strong>Piece 4 (optional, replaces Piece 1):</strong> Mindiron Weapon (Weapn Property, Crossbow, AV)</p><p></p><p><strong>Sequence:</strong></p><p>Free Action - Use the At-Will Power on the Githyanki Silver Weapon (turns all damage dealt by the weapon into psychic damage, adds the Psychic keyword to the attack).</p><p></p><p><strong>Description:</strong> A neat elemental combo, this uses the Githyanki Silver Weapon and the Psychic Lock feat to hand out a -2 to hit debuff on the next attack roll of anyone hit by the weapon. Piece 3 also provides a nice attack bonus to make this all more accurate. Using Piece 4 allows you to perform this combo as a Ranged combatant.</p><p></p><p><span style="font-size: 18px"><strong><strong>Combo 5: The Crippler</strong></strong></span></p><p></p><p><strong>Piece 1:</strong> Twin Strike (At-Will Attack Power, PHB)</p><p><strong>Piece 2:</strong> Hobbling Strike (Heroic Tier Feat, MP 2)</p><p><strong>Piece 3:</strong> Vicious Advantage (Heroic Tier Feat, PHB 3)</p><p><strong>Piece 4 (optional):</strong> World Serpent's Grasp (Heroic Tier Feat, HotFK)</p><p><strong>Piece 5 (optional):</strong> Grounding Shot (Heroic Tier Feat, PHB 3)</p><p></p><p><strong>Sequence:</strong></p><p>Standard Action - Twin Strike (use Hobbling Strike to lose one die of Quarry damage in order to slow the target).</p><p></p><p><strong>Description:</strong> Another eternal-Combat Advantage combo, this will give you two chances to apply a slowing effect, which of course has its own benefits apart from giving you CA (though it does cost some damage). The optional pieces give you a chance to knock your opponent prone should both attacks hit, as well as keeping Ranged users from unintentionally applying penalties to themselves.</p></blockquote><p></p>
[QUOTE="Veep, post: 6707766, member: 6793297"] [CENTER][SIZE=5][b]Tips & Tricks: Advice for the Hunt[/b][/SIZE][/CENTER] [Size=5][b]Combo 1: One-on-One Fighting[/b][/size] Piece 1: Prime Shot (Ranger Bonus Feature, PHB) Piece 2: Prime Punisher (Ranger Paragon Tier Feat, D 373) Piece 3: Prime Quarry (Ranger Paragon Tier Feat, MP) Piece 4: Called Shot (Ranger Paragon Tier Feat, D 368) Piece 5 (optional): Cunning Stalker (Heroic Tier Feat, HotFk) Piece 6 (optional, replaces Piece 3): Improved Prime Shot (Ranger Epic Tier Feat, MP) Sequence: Move Action - Walk up to an enemy none of your allies have engaged. Minor Action - Use Hunter's Quarry on that enemy (only necessary if you don't have Piece 6). Standard Action - Attack. Description: A combination that is not readily apparent at first glance, this combination gives Melee Rangers a strong reason to go for combat alone: it offers +2 to hit and +5 to damage versus the +2 to hit flanking's Combat Advantage would give you. To boot, it stacks with Frostcheese's eternal Combat Advantage to make you formidable indeed. Some of the optional pieces come highly recommended, since Cunning Stalker nets you combat advantage under slightly tighter (but still viable) circumstances, and Improved Prime Shot eliminates the need for Hunter's Quarry. [Size=5][b]Combo 2: Permafrost [/b][/size] Piece 1: Wintertouched (Heroic Tier Feat, PHB) Piece 2: Lasting Frost (Paragon Tier Feat, PHB) Piece 3: Frost Weapon (Weapon Property, Any Weapon, PHB) Piece 4 (optional): Siberys Shard of Merciless Cold (Dragonshard Augment, EPG) Piece 5 (optional): Gloves of Ice (Hands Slot Item, AV 2) [b]Piece 6 (optional):[/b] Silvery Glow (Heroic Tier Feat, D 386) [b][/b] Sequence: Free Action - Use the At-Will Power on the Frost Weapon (turns all damage dealt by the weapon into cold damage, adds the Cold keyword to the attack). Description: A nice and straightforward combo, Lasting Frost will combine with Frost Weapons to add cold vulnerability 5 to each hit, and Wintertouched gives you combat advantage as the cherry on top. This combo lasts so long as you keep hitting, and can be further enhanced by the optional pieces (which add more cold damage). [Size=5][b]Combo 3: Superstorm [/b][/size] Piece 1: Deadly Draw (Heroic Tier Feat, PHB 3) Piece 2: Mark of Storm (Heroic Tier Feat, EPG) Piece 3: Lightning Weapon (Weapon Property, Any Weapon, PHB) Piece 4 (optional): Eberron Shard of Lightning (Dragonshard Augment, EPG) Sequence: Free Action - Use the At-Will Power on the Lightning Weapon (turns all damage dealt by the weapon into lightning damage, adds the Lightning keyword to the attack). Description: A rather interesting Melee combination, this involves using Mark of Storm and a Lightning weapon to constantly slide an enemy adjacent to you, which will in turn trigger Deadly Draw and hand you a permanent source of combat advantage, provided you keep hitting. The optional piece offers you some nice extra damage. [Size=5][b][b]Combo 4: Mind Games[/b][/b][/size] [b]Piece 1:[/b] Githyanki Silver Weapon (Weapon Property, Heavy Blade, MOTP) [b]Piece 2:[/b] Psychic Lock (Paragon Tier Feat, PHB) [b]Piece 3 (optional):[/b] Headband of Intellect (Head Slot Item, AV) [b]Piece 4 (optional, replaces Piece 1):[/b] Mindiron Weapon (Weapn Property, Crossbow, AV) [b]Sequence:[/b] Free Action - Use the At-Will Power on the Githyanki Silver Weapon (turns all damage dealt by the weapon into psychic damage, adds the Psychic keyword to the attack). [b]Description:[/b] A neat elemental combo, this uses the Githyanki Silver Weapon and the Psychic Lock feat to hand out a -2 to hit debuff on the next attack roll of anyone hit by the weapon. Piece 3 also provides a nice attack bonus to make this all more accurate. Using Piece 4 allows you to perform this combo as a Ranged combatant. [Size=5][b][b]Combo 5: The Crippler[/b][/b][/size] [b]Piece 1:[/b] Twin Strike (At-Will Attack Power, PHB) [b]Piece 2:[/b] Hobbling Strike (Heroic Tier Feat, MP 2) [b]Piece 3:[/b] Vicious Advantage (Heroic Tier Feat, PHB 3) [b]Piece 4 (optional):[/b] World Serpent's Grasp (Heroic Tier Feat, HotFK) [b]Piece 5 (optional):[/b] Grounding Shot (Heroic Tier Feat, PHB 3) [b]Sequence:[/b] Standard Action - Twin Strike (use Hobbling Strike to lose one die of Quarry damage in order to slow the target). [b]Description:[/b] Another eternal-Combat Advantage combo, this will give you two chances to apply a slowing effect, which of course has its own benefits apart from giving you CA (though it does cost some damage). The optional pieces give you a chance to knock your opponent prone should both attacks hit, as well as keeping Ranged users from unintentionally applying penalties to themselves. [/QUOTE]
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Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)
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