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Thrilling Pulp Adventures! [M&M]
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<blockquote data-quote="Retro-Rocket" data-source="post: 1848411" data-attributes="member: 24339"><p><span style="font-family: 'Courier New'"><span style="font-size: 12px">Greeting Avid Listeners to the Thrilling Pulp Adventures Radio Show brought to you by Wheatena cereal, the great way to begin your morning right with hidden hunger fighters. Try a sun golden bowl of Wheatena today! </span> </span> </p><p></p><p></p><p><img src="http://thepulp.net/graphics/thespider.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>I am starting a 1930's Pulp Adventure style Play by Post game using the Mutants and Masterminds rules. The cast will consist of 4 daring men and/or women to find adventure and fight evil in 1935 San Francisco and around the world. Characters will start at PL 5. I am looking for exceptional but normal human characters though some strange powers (think hypnotism) that could be seen in a 1930's pulp story might be allowed with my approval.</p><p>If you need some inspiration check out <a href="http://www.pulpzone.com/" target="_blank">The Pulp Zone</a> and <a href="http://thepulp.net/index.html" target="_blank">The Pulp Net</a> </p><p></p><p><img src="http://www.blackmaskmagazine.com/images/dimMyst_L01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Skill points are bought at a 2 to 1 pp ratio. I am still deciding on how I am going to handle guns. The list of weapons in the M&M book are pretty slim. I will most likely post a expanded weapons list soon. I am doing away with the Power Level limit on weapons. So a PL 5 character can use a Rifle with a +7 damage rating. I am also thinking about letting characters have normal weapons for free. Any "special weapons or gadgets" would cost pp though. I am open to suggestions! </p><p></p><p><img src="http://www.hytti.uku.fi/~vaisala/SPIDER/spider2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Retro-Rocket, post: 1848411, member: 24339"] [FONT=Courier New][SIZE=3]Greeting Avid Listeners to the Thrilling Pulp Adventures Radio Show brought to you by Wheatena cereal, the great way to begin your morning right with hidden hunger fighters. Try a sun golden bowl of Wheatena today! [/SIZE] [/FONT] [IMG]http://thepulp.net/graphics/thespider.jpg[/IMG] I am starting a 1930's Pulp Adventure style Play by Post game using the Mutants and Masterminds rules. The cast will consist of 4 daring men and/or women to find adventure and fight evil in 1935 San Francisco and around the world. Characters will start at PL 5. I am looking for exceptional but normal human characters though some strange powers (think hypnotism) that could be seen in a 1930's pulp story might be allowed with my approval. If you need some inspiration check out [URL=http://www.pulpzone.com/]The Pulp Zone[/URL] and [URL=http://thepulp.net/index.html]The Pulp Net[/URL] [IMG]http://www.blackmaskmagazine.com/images/dimMyst_L01.jpg[/IMG] Skill points are bought at a 2 to 1 pp ratio. I am still deciding on how I am going to handle guns. The list of weapons in the M&M book are pretty slim. I will most likely post a expanded weapons list soon. I am doing away with the Power Level limit on weapons. So a PL 5 character can use a Rifle with a +7 damage rating. I am also thinking about letting characters have normal weapons for free. Any "special weapons or gadgets" would cost pp though. I am open to suggestions! [IMG]http://www.hytti.uku.fi/~vaisala/SPIDER/spider2.jpg[/IMG] [/QUOTE]
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