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<blockquote data-quote="Karl Green" data-source="post: 1849256" data-attributes="member: 1467"><p>OK first character idea...</p><p></p><p><span style="color: orange"><strong>Professor Joseph Stormcrow</strong></span>; PL5; Concept: Shaman/Scholar; SEX: male; SZ: Md; INIT: +2 (dex); DEF 16*/13 (Mental 16); SPD: 30ft; Melee +5 (unarmed +2S) Range +5 (revolver +4L); SV: Dmg: +4, Fort: +2, Reflex: +2, Will: +3; STR 14, DEX 14, CON 14, INT 16, WIS 16, CHA 14 </p><p>SKILLS: Knowledge (History) 4/+7, (Occult) 4/+7, Riding 2/+4, Sense Motive 2/+5 </p><p>FEATS: Detect (spiritual/mystical phenomena), Dodge*, Expertise, Toughness </p><p>POWERS: Amazing Save: Will +4 (<em>source</em>: Training; <em>total</em>: 4pp), ESP +5 (<em>source</em>: Mystical; <em>flaw</em>: Slow (full round); <em>total</em>: 5pp)</p><p>EQUIPMENT: Gadgets +5 (<em>source</em>: Mystical; <em>total</em>: 5pp), Weapon +4L (<em>source</em>: Webley Mark IV .38 S&W caliber; <em>range increment</em>: 40ft; <em>extra</em>: Ghost Touch; <em>flaw</em>: Magazine (6 cylinder); <em>total</em>: 4pp) </p><p></p><p><a href="http://www.collectorsfirearms.com/pr3642.htm" target="_blank">http://www.collectorsfirearms.com/pr3642.htm</a></p><p></p><p><em>this character is based loosely on the character found in the Nocturnals books</em></p><p>He has specially made bullets that can affect the 'spirit' world. His gadgets are various magical talismans, charms, and similar at his disposal. </p><p></p><p>Question: Do you allow the partial Weakness from the Annual? I can see this character having a MINOR weakness but not a full 10 point one. (I was looking at "Lost one eye, -1 extra to range attack for each Range Increment) but I don't think that is worth 10pt.) If not that is cool I will just leave him as is…</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1849256, member: 1467"] OK first character idea... [color=orange][b]Professor Joseph Stormcrow[/b][/color][b][/b]; PL5; Concept: Shaman/Scholar; SEX: male; SZ: Md; INIT: +2 (dex); DEF 16*/13 (Mental 16); SPD: 30ft; Melee +5 (unarmed +2S) Range +5 (revolver +4L); SV: Dmg: +4, Fort: +2, Reflex: +2, Will: +3; STR 14, DEX 14, CON 14, INT 16, WIS 16, CHA 14 SKILLS: Knowledge (History) 4/+7, (Occult) 4/+7, Riding 2/+4, Sense Motive 2/+5 FEATS: Detect (spiritual/mystical phenomena), Dodge*, Expertise, Toughness POWERS: Amazing Save: Will +4 ([I]source[/I]: Training; [I]total[/I]: 4pp), ESP +5 ([I]source[/I]: Mystical; [I]flaw[/I]: Slow (full round); [I]total[/I]: 5pp) EQUIPMENT: Gadgets +5 ([I]source[/I]: Mystical; [I]total[/I]: 5pp), Weapon +4L ([I]source[/I]: Webley Mark IV .38 S&W caliber; [I]range increment[/I]: 40ft; [I]extra[/I]: Ghost Touch; [I]flaw[/I]: Magazine (6 cylinder); [I]total[/I]: 4pp) [url]http://www.collectorsfirearms.com/pr3642.htm[/url] [I]this character is based loosely on the character found in the Nocturnals books[/I] He has specially made bullets that can affect the 'spirit' world. His gadgets are various magical talismans, charms, and similar at his disposal. Question: Do you allow the partial Weakness from the Annual? I can see this character having a MINOR weakness but not a full 10 point one. (I was looking at "Lost one eye, -1 extra to range attack for each Range Increment) but I don't think that is worth 10pt.) If not that is cool I will just leave him as is… [/QUOTE]
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