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Thrilling Pulp Adventures! [M&M]
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<blockquote data-quote="Retro-Rocket" data-source="post: 1850865" data-attributes="member: 24339"><p>Ok where to begin....</p><p></p><p></p><p>Karl, </p><p>-Cool characters. I really like the idea of a zeppelin headquarters. You could just have flight as one of it's headquarter features. The hanger feature would be very cool. You could also build it like a vehicle and that way you could customize it more but that would be more expensive. </p><p>-The magazine flaw is nice though it makes a +4 revolver and a +4 submachine gun with the autofire extra cost the same amount. What do you think of the idea of making the magazine flaw a requirement of guns but it would not count towards reducing the cost of the weapon? </p><p>-Professor Stormcrow is a bit of a puzzle for me. Nothing with the character. But I was not planning on having any supernatural things such as spirits in the game. So having detect supernatural and ghost touch with his pistol kind of makes those powers useless. Though that does not mean that I would not add them to the game if you wanted to run him. I was hoping to run a more action adventure type pulp game with some wierd stuff mixed in. </p><p></p><p>Argent,</p><p>- Yet another super scientist! I have nothing against that! A Doc Savage/Phantom of the Opera mix is very interesting. In fact your character would make a great villian for the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Though I don't know about the a exoskeleton suit idea though. Sounds too comic bookish. </p><p></p><p>Elfy,</p><p>-I am sorry if stepped on your idea. I really liked <em>Sky Captain</em> too and it was one of the reasons that I wanted to run a game like this. Build your character and lets see how it works ok. I am open to suggestions. </p><p></p><p></p><p></p><p> There are alot of sub-genres to the type of Pulp game that I am going for. Crime/Mystery, Exploration/Adventure, Military Combat, etc.... So the types of characters you build are going to have a big impact on the type of game. I had orginally wanted to do a action/adventure game something like Doc Savage or The Shadow. But if I get a ton of high flying aces of the air then I need to adjust my game accordingly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here is another cool Pulp cover. </p><p></p><p><img src="http://www.blackmaskmagazine.com/images/detTales_L02.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Retro-Rocket, post: 1850865, member: 24339"] Ok where to begin.... Karl, -Cool characters. I really like the idea of a zeppelin headquarters. You could just have flight as one of it's headquarter features. The hanger feature would be very cool. You could also build it like a vehicle and that way you could customize it more but that would be more expensive. -The magazine flaw is nice though it makes a +4 revolver and a +4 submachine gun with the autofire extra cost the same amount. What do you think of the idea of making the magazine flaw a requirement of guns but it would not count towards reducing the cost of the weapon? -Professor Stormcrow is a bit of a puzzle for me. Nothing with the character. But I was not planning on having any supernatural things such as spirits in the game. So having detect supernatural and ghost touch with his pistol kind of makes those powers useless. Though that does not mean that I would not add them to the game if you wanted to run him. I was hoping to run a more action adventure type pulp game with some wierd stuff mixed in. Argent, - Yet another super scientist! I have nothing against that! A Doc Savage/Phantom of the Opera mix is very interesting. In fact your character would make a great villian for the game. ;) Though I don't know about the a exoskeleton suit idea though. Sounds too comic bookish. Elfy, -I am sorry if stepped on your idea. I really liked [I]Sky Captain[/I] too and it was one of the reasons that I wanted to run a game like this. Build your character and lets see how it works ok. I am open to suggestions. There are alot of sub-genres to the type of Pulp game that I am going for. Crime/Mystery, Exploration/Adventure, Military Combat, etc.... So the types of characters you build are going to have a big impact on the type of game. I had orginally wanted to do a action/adventure game something like Doc Savage or The Shadow. But if I get a ton of high flying aces of the air then I need to adjust my game accordingly. :) Here is another cool Pulp cover. [IMG]http://www.blackmaskmagazine.com/images/detTales_L02.jpg[/IMG] [/QUOTE]
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